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General Tabletop Discussion
*TTRPGs General
The Problem of Balance (and how to get rid of it)
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<blockquote data-quote="Silvercat Moonpaw" data-source="post: 4655192" data-attributes="member: 46652"><p>But it can ease the need to keep the systems balanced.</p><p></p><p>The point of the absurd example is that the player has spent points on one skill that some GMs are going to have a hard time figuring out how to challenge enough times to make it mechanically worth the purchase. The idea of balance is to attempt to eliminate any choices that are either costed more than their amount of usefulness would suggest, or are costed less than their amount of usefulness would suggest.</p><p></p><p>It doesn't hurt to have a backup in case none of that works.</p><p></p><p>You make the point both here and above that the character should have multiple skills to draw from. Multiple options. But that's one of the things the balance argument is striving for: the idea that any given PC has multiple options they can draw upon so they are not sitting on the sidelines because of their mechanics. Again, the point of the absurd example is that the skill has only application and figuring out how to apply that application enough times to make the skill's purchase worth giving up what other options could be purchased may be beyond some GMs.</p></blockquote><p></p>
[QUOTE="Silvercat Moonpaw, post: 4655192, member: 46652"] But it can ease the need to keep the systems balanced. The point of the absurd example is that the player has spent points on one skill that some GMs are going to have a hard time figuring out how to challenge enough times to make it mechanically worth the purchase. The idea of balance is to attempt to eliminate any choices that are either costed more than their amount of usefulness would suggest, or are costed less than their amount of usefulness would suggest. It doesn't hurt to have a backup in case none of that works. You make the point both here and above that the character should have multiple skills to draw from. Multiple options. But that's one of the things the balance argument is striving for: the idea that any given PC has multiple options they can draw upon so they are not sitting on the sidelines because of their mechanics. Again, the point of the absurd example is that the skill has only application and figuring out how to apply that application enough times to make the skill's purchase worth giving up what other options could be purchased may be beyond some GMs. [/QUOTE]
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The Problem of Balance (and how to get rid of it)
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