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General Tabletop Discussion
*TTRPGs General
The Problem of Balance (and how to get rid of it)
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<blockquote data-quote="ExploderWizard" data-source="post: 4655248" data-attributes="member: 66434"><p>Game Balance</p><p> </p><p>Lets examine what that means for a moment. To me game balance means exactly what it says, a balance for the entire game. Starting in 3E, and even more so in 4E game balance has been replaced with turn based combat balance. </p><p> </p><p>Mr. Miyagi sums it up pretty well:</p><p>" Remember lesson about balance?" " Lesson not just for karate, but for whole life."</p><p> </p><p>The designers of 4E didn't listen to Mr. Miyagi. As a result of combat balance replacing game balance the game becomes combat. Did older editions of D&D become all about combat (for some players)? I would say yes but the game wasn't balanced around that style of play. </p><p> </p><p>Equality doesn't always balance on the same levels. Using GURPS as an example, lets talk about equality. If the GM starts his or her campaign using 100 point PC's then every player will start the game "equal". This equality has little to do with game balance. One character could be an optimized fighter and other a tech geek with amazing skills. If these characters fought each other the combat wouldn't be balanced at all. Unless a miracle happened the fighter would wipe the floor with the tech geek who was equal to him in points. Overall combat balance isn't addressed by the rules but <em>game</em> balance is.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4655248, member: 66434"] Game Balance Lets examine what that means for a moment. To me game balance means exactly what it says, a balance for the entire game. Starting in 3E, and even more so in 4E game balance has been replaced with turn based combat balance. Mr. Miyagi sums it up pretty well: " Remember lesson about balance?" " Lesson not just for karate, but for whole life." The designers of 4E didn't listen to Mr. Miyagi. As a result of combat balance replacing game balance the game becomes combat. Did older editions of D&D become all about combat (for some players)? I would say yes but the game wasn't balanced around that style of play. Equality doesn't always balance on the same levels. Using GURPS as an example, lets talk about equality. If the GM starts his or her campaign using 100 point PC's then every player will start the game "equal". This equality has little to do with game balance. One character could be an optimized fighter and other a tech geek with amazing skills. If these characters fought each other the combat wouldn't be balanced at all. Unless a miracle happened the fighter would wipe the floor with the tech geek who was equal to him in points. Overall combat balance isn't addressed by the rules but [I]game[/I] balance is. [/QUOTE]
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The Problem of Balance (and how to get rid of it)
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