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General Tabletop Discussion
*TTRPGs General
The Problem of Balance (and how to get rid of it)
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<blockquote data-quote="LostSoul" data-source="post: 4655290" data-attributes="member: 386"><p>Balance is a good quality in a game. It prevents winning strategies (I think that's the term), where one choice is always the correct one. Without player choice, the game becomes meaningless.</p><p></p><p>I think Connect 4 has a winning strategy. Once you discover it, then there's no point in playing the game; it's literally going through the motions. I don't think Chess has one (or it hasn't been discovered yet), so you can play the game and see if you can win or lose based on your choices.</p><p></p><p>However... if your priority for play is different - you don't want to succeed at every "fair" challenge the DM throws at you (let's say up to party level +4), but you want to explore what it's like to be a non-magic using mercenary in a world controlled by powerful wizards, then balance - making wizards only as powerful as mundane folk - is not going to work.</p><p></p><p>To sum up: Balance is good for gamists and good or bad (depending on the source material) for simulationists.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4655290, member: 386"] Balance is a good quality in a game. It prevents winning strategies (I think that's the term), where one choice is always the correct one. Without player choice, the game becomes meaningless. I think Connect 4 has a winning strategy. Once you discover it, then there's no point in playing the game; it's literally going through the motions. I don't think Chess has one (or it hasn't been discovered yet), so you can play the game and see if you can win or lose based on your choices. However... if your priority for play is different - you don't want to succeed at every "fair" challenge the DM throws at you (let's say up to party level +4), but you want to explore what it's like to be a non-magic using mercenary in a world controlled by powerful wizards, then balance - making wizards only as powerful as mundane folk - is not going to work. To sum up: Balance is good for gamists and good or bad (depending on the source material) for simulationists. [/QUOTE]
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The Problem of Balance (and how to get rid of it)
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