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General Tabletop Discussion
*TTRPGs General
The Problem of Balance (and how to get rid of it)
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<blockquote data-quote="Imaro" data-source="post: 4655328" data-attributes="member: 48965"><p>That depends on what you're objective is... One choice might be best to kill a monster, another to capture it, another to snatch the glass orb in it's hand before it shatters... and so on, and yet all of these options don't have to be balanced against each other. You seem really limited in what you feel the objectives in an rpg can be (thus the importance of a good DM/GM). I think there is no "weak" choice in an rpg, unless the DM/GM makes it a weak choice (thus if your DM/GM focuses on combat... non-combat choices then become "weak" choices). You keep thinking in absolutes and it's not that clear cut since the game is wide open in actions, environment and objectives.</p><p></p><p></p><p></p><p>This has nothing to do with 4e, it shows that balance in and of itself does not create meaningful or interesting choices. Nice try on playing the edition war card though. </p><p></p><p></p><p></p><p>Is life perfectly balanced? Yet everyday people with differing abilities, capabilities, attributes, and knowledge somehow make meaningful decisions, face challenges, etc. Again, you prefer balance but it is not <strong>necessary</strong> for any of this, and you have, as of yet, not been able to prove this statement as fact in any way.</p><p></p><p> Well you got one thing right, the whole "different" tasks bits, I think the problem is that you seem to believe everyone wants to play the game for the same reasons, objectives, etc. that you do. That's a pretty limited view in my opinion.</p><p></p><p></p><p></p><p>You don't even have to play D&D, there's a world of rpg's out there with different design principles, objectives, mechanics, etc. In fact I think it does people good to actually see what else is out there and the different ways an rpg can be played.</p></blockquote><p></p>
[QUOTE="Imaro, post: 4655328, member: 48965"] That depends on what you're objective is... One choice might be best to kill a monster, another to capture it, another to snatch the glass orb in it's hand before it shatters... and so on, and yet all of these options don't have to be balanced against each other. You seem really limited in what you feel the objectives in an rpg can be (thus the importance of a good DM/GM). I think there is no "weak" choice in an rpg, unless the DM/GM makes it a weak choice (thus if your DM/GM focuses on combat... non-combat choices then become "weak" choices). You keep thinking in absolutes and it's not that clear cut since the game is wide open in actions, environment and objectives. This has nothing to do with 4e, it shows that balance in and of itself does not create meaningful or interesting choices. Nice try on playing the edition war card though. Is life perfectly balanced? Yet everyday people with differing abilities, capabilities, attributes, and knowledge somehow make meaningful decisions, face challenges, etc. Again, you prefer balance but it is not [B]necessary[/B] for any of this, and you have, as of yet, not been able to prove this statement as fact in any way. Well you got one thing right, the whole "different" tasks bits, I think the problem is that you seem to believe everyone wants to play the game for the same reasons, objectives, etc. that you do. That's a pretty limited view in my opinion. You don't even have to play D&D, there's a world of rpg's out there with different design principles, objectives, mechanics, etc. In fact I think it does people good to actually see what else is out there and the different ways an rpg can be played. [/QUOTE]
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