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General Tabletop Discussion
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The Problem of Balance (and how to get rid of it)
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<blockquote data-quote="Negflar2099" data-source="post: 4655509" data-attributes="member: 65944"><p>What some people seem to forget is that balance is a pure game mechanic creation and as such only exists for the PCs and not for the NPCs. That is to say two PCs of equal level but of different races and classes are equally fun to play and make equal contributions to the game. That's what balance is to me. Why would that be a bad thing? </p><p></p><p>It's all well and good to say "my wizard should be more powerful than your fighter" but if it's fun to play wizards and not fun to play fighters than why do you have fighters in the game at all? Why waste space with an option that can't contribute as much to the game as the other options? Is it to trick people who don't know better? Is it to give newbies to the game a weaker but simpler class to play? Is it to make yourself feel superiour because you picked the "right" option?</p><p></p><p>If I was designing a video game with 6 classes you would bet I would do everything I could to make each of those classes just as fun to play as the others. If not then I wouldn't waste my time designing them in the first place because nobody would play them. </p><p></p><p>Now if you're talking about D&D as literature and not as a game well that's something different. It is totally fair to say trained wizards who can summon fire out of their fingertips are more powerful than your common soldier or that Dragonborn who can breathe fire are more powerful than halflings but that neglects a few points. First Fighters are not common soldiers. Even at 1st level a 4e Fighter is like a Navy Seal fresh out of training. Inexperienced perhaps but certainly able to beat up any 1 guy or possibly any half dozen guys. Why shouldn't a trained Navy Seal be able to take on a young apprentice wizard who just finished his own training? Even a wizard can get his neck broken afterall.</p><p></p><p>For that matter why woulnd't Conan the freaking Barbarian be able to take on wizards and evil priests? He does in other mediums why not in the game? If I wanted to build a Conan should I be unable to because in the designers mind wizards are always more powerful than everybody else bar none?</p><p></p><p>You see where I'm going with this. Fighters are to common soldiers as Wizards are to stage magicians and hedge mages. That's the literary explanation for the balance that the game requires in order to be fun.</p></blockquote><p></p>
[QUOTE="Negflar2099, post: 4655509, member: 65944"] What some people seem to forget is that balance is a pure game mechanic creation and as such only exists for the PCs and not for the NPCs. That is to say two PCs of equal level but of different races and classes are equally fun to play and make equal contributions to the game. That's what balance is to me. Why would that be a bad thing? It's all well and good to say "my wizard should be more powerful than your fighter" but if it's fun to play wizards and not fun to play fighters than why do you have fighters in the game at all? Why waste space with an option that can't contribute as much to the game as the other options? Is it to trick people who don't know better? Is it to give newbies to the game a weaker but simpler class to play? Is it to make yourself feel superiour because you picked the "right" option? If I was designing a video game with 6 classes you would bet I would do everything I could to make each of those classes just as fun to play as the others. If not then I wouldn't waste my time designing them in the first place because nobody would play them. Now if you're talking about D&D as literature and not as a game well that's something different. It is totally fair to say trained wizards who can summon fire out of their fingertips are more powerful than your common soldier or that Dragonborn who can breathe fire are more powerful than halflings but that neglects a few points. First Fighters are not common soldiers. Even at 1st level a 4e Fighter is like a Navy Seal fresh out of training. Inexperienced perhaps but certainly able to beat up any 1 guy or possibly any half dozen guys. Why shouldn't a trained Navy Seal be able to take on a young apprentice wizard who just finished his own training? Even a wizard can get his neck broken afterall. For that matter why woulnd't Conan the freaking Barbarian be able to take on wizards and evil priests? He does in other mediums why not in the game? If I wanted to build a Conan should I be unable to because in the designers mind wizards are always more powerful than everybody else bar none? You see where I'm going with this. Fighters are to common soldiers as Wizards are to stage magicians and hedge mages. That's the literary explanation for the balance that the game requires in order to be fun. [/QUOTE]
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