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General Tabletop Discussion
*TTRPGs General
The Problem of Balance (and how to get rid of it)
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<blockquote data-quote="Hussar" data-source="post: 4656443" data-attributes="member: 22779"><p>See, but, this is where the difference between fiction and games just comes out.</p><p></p><p>Imagine a game where you play Batman and I play Superman.</p><p></p><p>What challenge can the DM possibly throw at us, without using Kryptonite EVERY SINGLE TIME, either in combat or out, that you could solve better than I could? Combat is certainly out. Between super speed and x-ray vision, there isn't a mystery that I can't solve before you. I'm far better liked than you are, making pretty much every social contest mine for the taking.</p><p></p><p>The only way Batman gets to shine is if Supe decides to let him. (In the comics, it's only when the writer decides to let Bats shine that it happens, Supes tends to be conveniently absent at those times.)</p><p></p><p>That doesn't work in a game. The only way Batman gets to shine is if the DM plays the Kryptonite card.</p><p></p><p>Now, there are games where you do this. Ars Magica is one of them. But, the balance is achieved by trading roles between players.</p><p></p><p>But D&D? Come on. </p><p></p><p>Ok, tell you what. Tell your players next campaign that you will randomly pick one player to get ten levels on everyone else. That player will start at 11th level, while everyone else starts at 1st. That's what you want isn't it? Unbalance apparently makes the game more interesting. See what kind of reaction you get.</p><p></p><p>Or, in a 3e game, two random players start with 40 point buy characters while everyone else starts with 15 point buy. That would work. Nicely creates the disparity you claim spurs creativity. </p><p></p><p>I'm thinking not so many player will go for that.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4656443, member: 22779"] See, but, this is where the difference between fiction and games just comes out. Imagine a game where you play Batman and I play Superman. What challenge can the DM possibly throw at us, without using Kryptonite EVERY SINGLE TIME, either in combat or out, that you could solve better than I could? Combat is certainly out. Between super speed and x-ray vision, there isn't a mystery that I can't solve before you. I'm far better liked than you are, making pretty much every social contest mine for the taking. The only way Batman gets to shine is if Supe decides to let him. (In the comics, it's only when the writer decides to let Bats shine that it happens, Supes tends to be conveniently absent at those times.) That doesn't work in a game. The only way Batman gets to shine is if the DM plays the Kryptonite card. Now, there are games where you do this. Ars Magica is one of them. But, the balance is achieved by trading roles between players. But D&D? Come on. Ok, tell you what. Tell your players next campaign that you will randomly pick one player to get ten levels on everyone else. That player will start at 11th level, while everyone else starts at 1st. That's what you want isn't it? Unbalance apparently makes the game more interesting. See what kind of reaction you get. Or, in a 3e game, two random players start with 40 point buy characters while everyone else starts with 15 point buy. That would work. Nicely creates the disparity you claim spurs creativity. I'm thinking not so many player will go for that. [/QUOTE]
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