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General Tabletop Discussion
*TTRPGs General
The Problem of Balance (and how to get rid of it)
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<blockquote data-quote="Umbran" data-source="post: 4656616" data-attributes="member: 177"><p>In your D&D games, balanced or not, how often do you split the party such that the climax of the adventure is happening in two completely separate fights?</p><p></p><p>'Don't split the party" is a rule more for just tactical reasons. In general, it is a bit of a GM's nightmare, making session management a real pain. maintaining interest and tension in two separate scenes is not easy, much less something you want to do regularly.</p><p></p><p>We needs ideas useful for having Superman and Batman working together not just in one scene, or one adventure, but over the course of an entire campaign. One can manage just about anything for the duration of one adventure, but long term sustainability is a different beast.</p></blockquote><p></p>
[QUOTE="Umbran, post: 4656616, member: 177"] In your D&D games, balanced or not, how often do you split the party such that the climax of the adventure is happening in two completely separate fights? 'Don't split the party" is a rule more for just tactical reasons. In general, it is a bit of a GM's nightmare, making session management a real pain. maintaining interest and tension in two separate scenes is not easy, much less something you want to do regularly. We needs ideas useful for having Superman and Batman working together not just in one scene, or one adventure, but over the course of an entire campaign. One can manage just about anything for the duration of one adventure, but long term sustainability is a different beast. [/QUOTE]
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The Problem of Balance (and how to get rid of it)
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