Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Problem of Balance (and how to get rid of it)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 4656787" data-attributes="member: 7635"><p>Ugh. That is my SECOND least favorite way of balancing out character classes. XP charts is the first. </p><p></p><p>The problem with this method of balance is that classes end up shining in 1-2 types of encounters, and twiddle their thumbs in the rest of them. Even worse, when an adventure (or even DMs campaign) lends itself to a certain style of game, than classes become permanently ascendant. This is common in some of your examples: DMs who love undead foes teach their PCs to avoid rogues (beyond trapfinding), illusionist/enchanters, monks, and characters who fight with high-threat weapons. DMs who spend a lot more time in dungeons than forests find they don't get many druids, rangers, or scouts. </p><p></p><p>As a parting example, my DM once ran Crypt of the Devil Lich (DCC). It doesn't give anything away to say that the module is full of uncritable monsters (undead, golems, elementals). So as the resident rogue, I was bi-polar on it. It was great to be loved for trap-finding, but when combat broke out; the fighter shone (power-attack + GWS = pain), the cleric shone (massive buffs + undead killing powerz) the ranger shone (FE undead), and the wizard shone (lots of nuke-magic) but I, the lowly rogue, couldn't sneak attack, couldn't break their DRs (or some of their ACs, for that matter) so I frequently HiPS'd and went to the bathroom during combat because I was THAT useful. </p><p></p><p>If one of your players frequently feels useless in a major activity of your game (be it rogues fighting undead or a druid in a dungeon) something needs to be fixed so that the player feels he's contributing SOMETHING. Otherwise, why bother?</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4656787, member: 7635"] Ugh. That is my SECOND least favorite way of balancing out character classes. XP charts is the first. The problem with this method of balance is that classes end up shining in 1-2 types of encounters, and twiddle their thumbs in the rest of them. Even worse, when an adventure (or even DMs campaign) lends itself to a certain style of game, than classes become permanently ascendant. This is common in some of your examples: DMs who love undead foes teach their PCs to avoid rogues (beyond trapfinding), illusionist/enchanters, monks, and characters who fight with high-threat weapons. DMs who spend a lot more time in dungeons than forests find they don't get many druids, rangers, or scouts. As a parting example, my DM once ran Crypt of the Devil Lich (DCC). It doesn't give anything away to say that the module is full of uncritable monsters (undead, golems, elementals). So as the resident rogue, I was bi-polar on it. It was great to be loved for trap-finding, but when combat broke out; the fighter shone (power-attack + GWS = pain), the cleric shone (massive buffs + undead killing powerz) the ranger shone (FE undead), and the wizard shone (lots of nuke-magic) but I, the lowly rogue, couldn't sneak attack, couldn't break their DRs (or some of their ACs, for that matter) so I frequently HiPS'd and went to the bathroom during combat because I was THAT useful. If one of your players frequently feels useless in a major activity of your game (be it rogues fighting undead or a druid in a dungeon) something needs to be fixed so that the player feels he's contributing SOMETHING. Otherwise, why bother? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Problem of Balance (and how to get rid of it)
Top