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General Tabletop Discussion
*TTRPGs General
The Problem of Balance (and how to get rid of it)
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<blockquote data-quote="Hussar" data-source="post: 4657189" data-attributes="member: 22779"><p>Speaking of faulty memory. Villains and Vigilantes specifically points out that characters with less abilities should be given far greater latitude than those with many abilities. That you should balance the game by letting the guy with 3 powers have those three powers count for a lot more than the guy with 6.</p><p></p><p>Overcoming devious tricks and traps? Really? What devious tricks and traps are there in the Caves of Chaos? Queen of the Demonweb Pits? A1? B4? Other than the S series, "devious traps" weren't really a staple in that many adventures.</p><p></p><p>But, let's assume you're right for a second and that exploring and devious traps is a major element. Well, exploring consists of "You walk down a 40 foot corridor, it ends in a T junction, do you turn left or right?" and devious traps consists of, "Hey Thief Guy, roll your Find/Remove traps". 10 seconds and done.</p><p></p><p>Not exactly a major part of any game. "Hey, Jim, remember that passage we walked down last session. Man, that was a high point of the game." <img src="http://www.enworld.org/forum/images/smilies/yawn.png" class="smilie" loading="lazy" alt=":yawn:" title="Yawn :yawn:" data-shortname=":yawn:" /></p><p></p><p></p><p></p><p>Thing is, I liked the genre and loved the concept. The mechanics were crap though. Again, a game you have to ACTIVELY work to not break is bad design. When the most powerful choices are the best choices and also blatantly obvious is poor game design.</p><p></p><p>Like I said, start a D&D game where one player gets a 40 point buy and everyone else gets 15 point buy and tell me that game balance is not interesting.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4657189, member: 22779"] Speaking of faulty memory. Villains and Vigilantes specifically points out that characters with less abilities should be given far greater latitude than those with many abilities. That you should balance the game by letting the guy with 3 powers have those three powers count for a lot more than the guy with 6. Overcoming devious tricks and traps? Really? What devious tricks and traps are there in the Caves of Chaos? Queen of the Demonweb Pits? A1? B4? Other than the S series, "devious traps" weren't really a staple in that many adventures. But, let's assume you're right for a second and that exploring and devious traps is a major element. Well, exploring consists of "You walk down a 40 foot corridor, it ends in a T junction, do you turn left or right?" and devious traps consists of, "Hey Thief Guy, roll your Find/Remove traps". 10 seconds and done. Not exactly a major part of any game. "Hey, Jim, remember that passage we walked down last session. Man, that was a high point of the game." :yawn: Thing is, I liked the genre and loved the concept. The mechanics were crap though. Again, a game you have to ACTIVELY work to not break is bad design. When the most powerful choices are the best choices and also blatantly obvious is poor game design. Like I said, start a D&D game where one player gets a 40 point buy and everyone else gets 15 point buy and tell me that game balance is not interesting. [/QUOTE]
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