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General Tabletop Discussion
*TTRPGs General
The Problem of Balance (and how to get rid of it)
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4657833" data-attributes="member: 710"><p>The balance that really matters: </p><p>Every player needs to take the same entertainment from the game. No one should feel as if he is useless for a game. (He might feel useless for a certain scenario - that's okay. But nothing for a long time.)</p><p></p><p>Now, if you find that you don't need class balance and similar things for that, that's okay. Ignore them. Maybe Wizards in the beginning need as much XP as everyone else, but at it mid levels, they need less to gain levels. Or, if you want to go in the other direction, you can't take levels in Wizard before 10th level, or can only multiclass into it. Or just give one character extra benefits, free ability bonuses, feats or whatever. </p><p></p><p>Balance created by a game system is a way to make things easer, because whatever a player picks to play, he can contribute meaningful to the game - without him, the group would not have succeeded, and without the rest of the group, he wouldn't have succeeded - independent from any story-line considerations. (Like "oh, Jack remembered to carry some Rope with him! That's helpful now that we need to get down here")</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4657833, member: 710"] The balance that really matters: Every player needs to take the same entertainment from the game. No one should feel as if he is useless for a game. (He might feel useless for a certain scenario - that's okay. But nothing for a long time.) Now, if you find that you don't need class balance and similar things for that, that's okay. Ignore them. Maybe Wizards in the beginning need as much XP as everyone else, but at it mid levels, they need less to gain levels. Or, if you want to go in the other direction, you can't take levels in Wizard before 10th level, or can only multiclass into it. Or just give one character extra benefits, free ability bonuses, feats or whatever. Balance created by a game system is a way to make things easer, because whatever a player picks to play, he can contribute meaningful to the game - without him, the group would not have succeeded, and without the rest of the group, he wouldn't have succeeded - independent from any story-line considerations. (Like "oh, Jack remembered to carry some Rope with him! That's helpful now that we need to get down here") [/QUOTE]
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