Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Problem of Balance (and how to get rid of it)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 4657950" data-attributes="member: 7635"><p>I dunno. I think its always harder to correct an imbalance than it is to break something balanced...</p><p></p><p>For example, we can both agree a 12th level magic user and a 12th level thief are not equal. A 12th level MU has a staggering variety of options at his disposal that the thief doesn't, nor will have. Its the reason why thieves need 1/2 the XP to reach 12th than a MU does (though table wonkiness corrects that too in the end). By 12th level, there are few things a thief can handle that the MU can't. </p><p></p><p>If you're cool with that, fine. Thread's over. If your not, then you have to begin a long process of toning down the MU and/or up-powering the thief. Perhaps you'd fine a combination that suits your group that wouldn't fix the problem in mine. Either way, it leads to endless figuring, playtesting, revising, and tinkering just to make a 12th level thief as viable as a 12th level MU. (Or you see the alternate, 12th level thieves retiring and being replaced by 11th level MUs or 10/10 MU/Thieves...)</p><p></p><p>Now, take the opposite. A 4e rogue is "balanced" against a 12th level wizard. They have their own methods and quirks, but at no point does the 12th level wizard outshine the 12th level rogue in any and all areas (combat, scouting, etc). </p><p></p><p>Perhaps you don't like that. Its easier to add more powers to the wizard (utility powers that are 24 hour invisibility, or save or die dailies, or just giving wizards x2 as many dalies as martial PCs) to create imbalance and the desired effect.</p><p></p><p>Its easier to drive on a road and chose to go off-roading than it is to stop every 20 miles to pour concrete to build the road ahead of you...</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4657950, member: 7635"] I dunno. I think its always harder to correct an imbalance than it is to break something balanced... For example, we can both agree a 12th level magic user and a 12th level thief are not equal. A 12th level MU has a staggering variety of options at his disposal that the thief doesn't, nor will have. Its the reason why thieves need 1/2 the XP to reach 12th than a MU does (though table wonkiness corrects that too in the end). By 12th level, there are few things a thief can handle that the MU can't. If you're cool with that, fine. Thread's over. If your not, then you have to begin a long process of toning down the MU and/or up-powering the thief. Perhaps you'd fine a combination that suits your group that wouldn't fix the problem in mine. Either way, it leads to endless figuring, playtesting, revising, and tinkering just to make a 12th level thief as viable as a 12th level MU. (Or you see the alternate, 12th level thieves retiring and being replaced by 11th level MUs or 10/10 MU/Thieves...) Now, take the opposite. A 4e rogue is "balanced" against a 12th level wizard. They have their own methods and quirks, but at no point does the 12th level wizard outshine the 12th level rogue in any and all areas (combat, scouting, etc). Perhaps you don't like that. Its easier to add more powers to the wizard (utility powers that are 24 hour invisibility, or save or die dailies, or just giving wizards x2 as many dalies as martial PCs) to create imbalance and the desired effect. Its easier to drive on a road and chose to go off-roading than it is to stop every 20 miles to pour concrete to build the road ahead of you... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Problem of Balance (and how to get rid of it)
Top