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General Tabletop Discussion
*TTRPGs General
The Problem of Balance (and how to get rid of it)
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<blockquote data-quote="LostSoul" data-source="post: 4658492" data-attributes="member: 386"><p>Balance is important because it forces a player to make a decision: should I choose this action or this other one?</p><p></p><p>I believe that the fun of an RPG comes from the choices a player makes and the consequences of those choices.</p><p></p><p>What kind of choices you want the player to make - what kind of choices you want your game to be about - those are the ones you want to balance. It can be deciding between spending your limited resources (actions) to attack a monster or heal up. It can be about the choice to do what's "right" in the world, emulating the source material in the right way or doing what your PC would do in this world. Or any other number of meaningful choices.</p><p></p><p>In order to give those choices meaning, they have to be valid choices. The player has to make a decision. What do I want right now? If one choice is clearly superior, then there isn't any decision to be made - no player input. But if different choices are valid - if they are balanced against each other - then the player must make a decision and live with it.</p><p></p><p>That's why balance is important.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4658492, member: 386"] Balance is important because it forces a player to make a decision: should I choose this action or this other one? I believe that the fun of an RPG comes from the choices a player makes and the consequences of those choices. What kind of choices you want the player to make - what kind of choices you want your game to be about - those are the ones you want to balance. It can be deciding between spending your limited resources (actions) to attack a monster or heal up. It can be about the choice to do what's "right" in the world, emulating the source material in the right way or doing what your PC would do in this world. Or any other number of meaningful choices. In order to give those choices meaning, they have to be valid choices. The player has to make a decision. What do I want right now? If one choice is clearly superior, then there isn't any decision to be made - no player input. But if different choices are valid - if they are balanced against each other - then the player must make a decision and live with it. That's why balance is important. [/QUOTE]
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