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General Tabletop Discussion
*Pathfinder & Starfinder
The Problem of DDI...Solved! (Well, not really)
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<blockquote data-quote="Scribble" data-source="post: 5537276" data-attributes="member: 23977"><p>I think we're going to have to just disagree on the online vrs offline point, otherwise we can probably go back and forth forever. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>This point though I wanted to address: this is PART of it, but there was more.</p><p></p><p>As you mention yeah, the digital tools seemed to be cutting into the physical product, but I think there were other things doing that as well (piracy for one... which is why I think most of the new stuff comes with other not as easily pirated stuff like cards and tokens...)</p><p></p><p>But on top of that you also had the semi monthly subscription service that ended up being financially smarter then a yearly subscription. </p><p></p><p>Instead of just being that extra revenue from the people that couldn't afford otherwise it became more and more attractive to their primary clients.</p><p></p><p>Now you have not only the digital tools sucking revenue away from your physical products, but also the digital tools funneling money away from themselves.</p><p></p><p>If I remember correctly in the beginning they talked about only giving access to the months you paid for, which I think accounted for what they thought would prompt people to pay for a yearly subscription over a monthly one.</p><p></p><p>This changed before it even started charging though... I don't know if either because of customer backlash, or because of technical difficulties, but in either case, I can see where the problem first developed.</p></blockquote><p></p>
[QUOTE="Scribble, post: 5537276, member: 23977"] I think we're going to have to just disagree on the online vrs offline point, otherwise we can probably go back and forth forever. :P This point though I wanted to address: this is PART of it, but there was more. As you mention yeah, the digital tools seemed to be cutting into the physical product, but I think there were other things doing that as well (piracy for one... which is why I think most of the new stuff comes with other not as easily pirated stuff like cards and tokens...) But on top of that you also had the semi monthly subscription service that ended up being financially smarter then a yearly subscription. Instead of just being that extra revenue from the people that couldn't afford otherwise it became more and more attractive to their primary clients. Now you have not only the digital tools sucking revenue away from your physical products, but also the digital tools funneling money away from themselves. If I remember correctly in the beginning they talked about only giving access to the months you paid for, which I think accounted for what they thought would prompt people to pay for a yearly subscription over a monthly one. This changed before it even started charging though... I don't know if either because of customer backlash, or because of technical difficulties, but in either case, I can see where the problem first developed. [/QUOTE]
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The Problem of DDI...Solved! (Well, not really)
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