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General Tabletop Discussion
*Pathfinder & Starfinder
The Problem of DDI...Solved! (Well, not really)
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<blockquote data-quote="Artoomis" data-source="post: 5542872" data-attributes="member: 111"><p>My opinion:</p><p></p><p>1. Off-line is much more convenient, though WotC picked the wrong way to code it. A cross-platform language like Java woudl have been much better - and likely faster, too, as it really could not be slower. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>2. Much of the off-line functionality is still missing, and WotC continues to make <em><strong>odd </strong></em> decisions about what they think their users want.</p><p></p><p>3. The security model was clearly flawed, but it did not have to be that way. That was bad planning, pure and simple.</p><p></p><p>4. On-line is here to stay, all the whining and complaining, no matter how justified, will not change that, I think. </p><p></p><p>5. I would suggest, at a minimum, an off-line <em><strong>viewer</strong></em> based upon the previous off-line viewer, be built and distributed. One could export a character and then view it with all the great "right-click" functionality that is now missing. This is a great compromise, I think, between on-line and off-line functionality.</p><p></p><p>6. I would also suggest that more options for how to do a task be in the off-line viewer. Such things as several different ways to view feats to be selected, for example. When building a one-size-fits-all tool like this, it is generally best <strong><em>not</em></strong> to assume that one design will work for all but, instead, <strong><em>allow users choice</em></strong> in how they operate the tool. A good example of this is MS Word - most tasks have three or four ways to do them, the users decide which way works best for them.</p></blockquote><p></p>
[QUOTE="Artoomis, post: 5542872, member: 111"] My opinion: 1. Off-line is much more convenient, though WotC picked the wrong way to code it. A cross-platform language like Java woudl have been much better - and likely faster, too, as it really could not be slower. :p 2. Much of the off-line functionality is still missing, and WotC continues to make [I][B]odd [/B][/I] decisions about what they think their users want. 3. The security model was clearly flawed, but it did not have to be that way. That was bad planning, pure and simple. 4. On-line is here to stay, all the whining and complaining, no matter how justified, will not change that, I think. 5. I would suggest, at a minimum, an off-line [I][B]viewer[/B][/I] based upon the previous off-line viewer, be built and distributed. One could export a character and then view it with all the great "right-click" functionality that is now missing. This is a great compromise, I think, between on-line and off-line functionality. 6. I would also suggest that more options for how to do a task be in the off-line viewer. Such things as several different ways to view feats to be selected, for example. When building a one-size-fits-all tool like this, it is generally best [B][I]not[/I][/B] to assume that one design will work for all but, instead, [B][I]allow users choice[/I][/B] in how they operate the tool. A good example of this is MS Word - most tasks have three or four ways to do them, the users decide which way works best for them. [/QUOTE]
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The Problem of DDI...Solved! (Well, not really)
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