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The Problem of Evil [Forked From Ampersand: Wizards & Worlds]
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<blockquote data-quote="Rechan" data-source="post: 4655986" data-attributes="member: 54846"><p>Exactly. </p><p></p><p>To me, there are only two reasons why anything should be "Always Evil, no questions." </p><p></p><p>1) It is a representation of the plane of existence it comes from, and really, a representation of Cosmic Evil. Demons are <em>evil</em> because their entire form is saturated with the essence of the Abyss. </p><p></p><p>2) It was Made to be that way. Tolkien orcs are a good example of this; they were <em>made</em> to be Sauron's forces. In my campaign setting, harpies are the result of a cursed people, so their existence is a blight. Gnolls were created by Yeenoghu; he created hyenas. When hyena eat a mortal's soul, they become gnolls, who then begin to worship Yeenoghu and demons in general. Evil is in their origins, and exceptions are individuals that have things happen to them (a gnoll gaining its own soul, for instance). </p><p></p><p>Now. I do recognize the <em>need</em> for Always Evil monsters. Or at least, irredeemable mosnters/races. Part of this is so that the PCs don't <em>have</em> to question their motives. Sometimes, if the PCs are dealing with delicate situations, having to deal with intrigue, or feel the need to find out the cause of their opponents, sometimes you just <em>want</em> to go kill something that you don't have to worry about. Among other things, this can be a cethardic "palate cleansor" between moral quandry adventures.</p><p></p><p>For Jasperak and many, this is orcs. In my campaign, it's gnolls. There's fiends and such out there you can do it with too. You can feel just utterly justified in kicking their butt.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4655986, member: 54846"] Exactly. To me, there are only two reasons why anything should be "Always Evil, no questions." 1) It is a representation of the plane of existence it comes from, and really, a representation of Cosmic Evil. Demons are [i]evil[/i] because their entire form is saturated with the essence of the Abyss. 2) It was Made to be that way. Tolkien orcs are a good example of this; they were [i]made[/i] to be Sauron's forces. In my campaign setting, harpies are the result of a cursed people, so their existence is a blight. Gnolls were created by Yeenoghu; he created hyenas. When hyena eat a mortal's soul, they become gnolls, who then begin to worship Yeenoghu and demons in general. Evil is in their origins, and exceptions are individuals that have things happen to them (a gnoll gaining its own soul, for instance). Now. I do recognize the [i]need[/i] for Always Evil monsters. Or at least, irredeemable mosnters/races. Part of this is so that the PCs don't [i]have[/i] to question their motives. Sometimes, if the PCs are dealing with delicate situations, having to deal with intrigue, or feel the need to find out the cause of their opponents, sometimes you just [i]want[/i] to go kill something that you don't have to worry about. Among other things, this can be a cethardic "palate cleansor" between moral quandry adventures. For Jasperak and many, this is orcs. In my campaign, it's gnolls. There's fiends and such out there you can do it with too. You can feel just utterly justified in kicking their butt. [/QUOTE]
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