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The Problem of Evil [Forked From Ampersand: Wizards & Worlds]
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<blockquote data-quote="Rechan" data-source="post: 4656020" data-attributes="member: 54846"><p>Fair point. I was just checking. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I got the impression that you didn't <em>like</em> debating over the philosophy of evil, so I was curious why you wanted to. </p><p></p><p></p><p>Yes.</p><p></p><p>Generally, of course. Like I said, certain monsters are just Evil. </p><p></p><p>Partly because I like my players actions to have consequences in the world. If the PCs wipe out a large group of humanoids in this area here, and those humanoids had a <em>purpose</em>, well the PCs have now created a power vacuum in the area, and that <em>purpose</em> is now getting unfulfilled, and might result in something bad down the road. </p><p></p><p>The other part of that is because it's specific to this campaign; it's partly political, and the PCs are movers and shakers; if I don't give them moral questions, they might easily turn into despots. However, we were playing in a "The whole world is saturated with evil, everywhere is desperate times, and we need some <a href="http://en.wikipedia.org/wiki/The_Golden_Age_%28comics%29" target="_blank">Four Color</a> heroes (like say, <a href="http://www.enworld.org/showthread.php?t=229295" target="_blank">this campaign world</a>, or the Scarred Lands), then I would want Capital G Heroes whose goal is to drive Evil out and make visible difference in the world. There would be less moral questioning and more black and white, to suit the campagn. But even then, there would be some changes for redemption, and some changes for temptation.</p><p></p><p>Jasperak, my guess is that you try to create or play in a world where the PCs are right, and the motivation for playing the game is to kill things and take their stuff. If they're in your way, or attacking you, the heroes are justified in killing them because they're enemies. Your priority is in kicking butt and taking names. Is that a correct accessment?</p></blockquote><p></p>
[QUOTE="Rechan, post: 4656020, member: 54846"] Fair point. I was just checking. :) I got the impression that you didn't [I]like[/I] debating over the philosophy of evil, so I was curious why you wanted to. Yes. Generally, of course. Like I said, certain monsters are just Evil. Partly because I like my players actions to have consequences in the world. If the PCs wipe out a large group of humanoids in this area here, and those humanoids had a [I]purpose[/I], well the PCs have now created a power vacuum in the area, and that [I]purpose[/I] is now getting unfulfilled, and might result in something bad down the road. The other part of that is because it's specific to this campaign; it's partly political, and the PCs are movers and shakers; if I don't give them moral questions, they might easily turn into despots. However, we were playing in a "The whole world is saturated with evil, everywhere is desperate times, and we need some [URL="http://en.wikipedia.org/wiki/The_Golden_Age_%28comics%29"]Four Color[/URL] heroes (like say, [URL="http://www.enworld.org/showthread.php?t=229295"]this campaign world[/URL], or the Scarred Lands), then I would want Capital G Heroes whose goal is to drive Evil out and make visible difference in the world. There would be less moral questioning and more black and white, to suit the campagn. But even then, there would be some changes for redemption, and some changes for temptation. Jasperak, my guess is that you try to create or play in a world where the PCs are right, and the motivation for playing the game is to kill things and take their stuff. If they're in your way, or attacking you, the heroes are justified in killing them because they're enemies. Your priority is in kicking butt and taking names. Is that a correct accessment? [/QUOTE]
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