Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Problem of Evil [Forked From Ampersand: Wizards & Worlds]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 4656587" data-attributes="member: 7635"><p>This is why D&D had originally three alignments: Law (order and civilization, status quo), Neutrality (nature and balance) and Chaos (anarchy and destruction, change). Typically, Law was equated with "goodness" and Chaos with "evil", but exceptions could be made. A lawful fighter fought for Queen and Country, even if he did evil acts (slaughter baby orcs) or goodly acts (heal the sick). A despotic ruler who maintained draconian laws was still lawful, same as a noble paladin of ideals. Chaos was viewed as the antithesis of this, wild destructive impulses which sought a free, independent view of the world. A wronged noble forced into banditry to stop the ruthless despot and the savage orc hordes fell into chaos on the scale, both were seeking the end of the status quo for different reasons.</p><p></p><p>This system created some strange-bedfellows, so a moral "good-evil" axis was added, making five alignments. (LG, CG, LE, CE, N) Now, the paladin and noble-bandit could be G, even if one fought for law and the other chaos. That expanded into the classic nine alignment system for AD&D. Fairly soon though, the G/E axis overruled the L/C axis. When was the last time a paladin lost his powers for doing a CHAOTIC act? Its the eventual reason why L/C was neutered in 4e to being a specific type of GOOD and EVIL (kinda full circle, eh?) </p><p></p><p>This is important because originally morality was not mechanical element of D&D. Alignment didn't register your goodness or evilness, it measured how you responded to the cosmic balance of status quo/change. I assume the push toward a Good/Evil axis came of orc-slaughtering and a desire to add Tolkien-like Evil and Goodness elements to the game.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4656587, member: 7635"] This is why D&D had originally three alignments: Law (order and civilization, status quo), Neutrality (nature and balance) and Chaos (anarchy and destruction, change). Typically, Law was equated with "goodness" and Chaos with "evil", but exceptions could be made. A lawful fighter fought for Queen and Country, even if he did evil acts (slaughter baby orcs) or goodly acts (heal the sick). A despotic ruler who maintained draconian laws was still lawful, same as a noble paladin of ideals. Chaos was viewed as the antithesis of this, wild destructive impulses which sought a free, independent view of the world. A wronged noble forced into banditry to stop the ruthless despot and the savage orc hordes fell into chaos on the scale, both were seeking the end of the status quo for different reasons. This system created some strange-bedfellows, so a moral "good-evil" axis was added, making five alignments. (LG, CG, LE, CE, N) Now, the paladin and noble-bandit could be G, even if one fought for law and the other chaos. That expanded into the classic nine alignment system for AD&D. Fairly soon though, the G/E axis overruled the L/C axis. When was the last time a paladin lost his powers for doing a CHAOTIC act? Its the eventual reason why L/C was neutered in 4e to being a specific type of GOOD and EVIL (kinda full circle, eh?) This is important because originally morality was not mechanical element of D&D. Alignment didn't register your goodness or evilness, it measured how you responded to the cosmic balance of status quo/change. I assume the push toward a Good/Evil axis came of orc-slaughtering and a desire to add Tolkien-like Evil and Goodness elements to the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Problem of Evil [Forked From Ampersand: Wizards & Worlds]
Top