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The Problem of Evil [Forked From Ampersand: Wizards & Worlds]
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<blockquote data-quote="Rechan" data-source="post: 4656960" data-attributes="member: 54846"><p>Here's the thing. You might have encountered DMs who obviously love their little world. And let's face it, many people play D&D to get through their issues (or exercise them). I'm sure you have met a DM or two who has serious control issues, who wants you to march to their tune OR ELSE. Or a DM who makes the game all about <em>his</em> NPCs instead of the players characters. Or a DM who is all about punishing the characters no matter what.</p><p></p><p>And there are Players with issues. The guy who will <em>only</em> ever play a certain race, ever, and secretly things HE's that race. Or the guy whose definition of reality and fantasy are a bit... blurred. Or the guy whose sole motivation for gaming is screwing up the game for everyone else. </p><p></p><p>No style of play = person with issues. There's all kinds.</p><p></p><p>Meanwhile, this style of play <em>also</em> is for <strong>Players</strong> who want to explore how their <strong>character</strong> feels. And want to have some drama where the characters' morals conflict. To them, the GAME isn't "What level my character is and what I've killed" but "Who my character is and what he does". It's a game of pretending to be another different complex person.</p><p></p><p>D&D is played by many different types of people. I've met players who have wanted to play <em>pacifist</em> characters; when combat happens, the character hides. When combat is over, they come out and play their character. And they have <em>fun</em> doing it.</p><p></p><p>Some like to play Nation-Building games. An example of that is my campaign; the PCs are running a colony on a jungle continent, and so wiping out all the natives isn't useful to them. Those natives are resources to be used, allies for other battles, sources of information, etc. And if a group of natives are "Evil", it doesn't matter to the PCs as long as the Evil Natives aren't being a problem. Some of the game is simply politics of trading favors and deals, to build up the colony. And the players love being able to draw up their own maps of the colony and make its laws, and I love the supernatural politics. And the PCs don't want to shoot from the hip, because it might destabelize their relationship with their other allies.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4656960, member: 54846"] Here's the thing. You might have encountered DMs who obviously love their little world. And let's face it, many people play D&D to get through their issues (or exercise them). I'm sure you have met a DM or two who has serious control issues, who wants you to march to their tune OR ELSE. Or a DM who makes the game all about [I]his[/I] NPCs instead of the players characters. Or a DM who is all about punishing the characters no matter what. And there are Players with issues. The guy who will [i]only[/i] ever play a certain race, ever, and secretly things HE's that race. Or the guy whose definition of reality and fantasy are a bit... blurred. Or the guy whose sole motivation for gaming is screwing up the game for everyone else. No style of play = person with issues. There's all kinds. Meanwhile, this style of play [I]also[/I] is for [B]Players[/B] who want to explore how their [B]character[/B] feels. And want to have some drama where the characters' morals conflict. To them, the GAME isn't "What level my character is and what I've killed" but "Who my character is and what he does". It's a game of pretending to be another different complex person. D&D is played by many different types of people. I've met players who have wanted to play [I]pacifist[/I] characters; when combat happens, the character hides. When combat is over, they come out and play their character. And they have [I]fun[/I] doing it. Some like to play Nation-Building games. An example of that is my campaign; the PCs are running a colony on a jungle continent, and so wiping out all the natives isn't useful to them. Those natives are resources to be used, allies for other battles, sources of information, etc. And if a group of natives are "Evil", it doesn't matter to the PCs as long as the Evil Natives aren't being a problem. Some of the game is simply politics of trading favors and deals, to build up the colony. And the players love being able to draw up their own maps of the colony and make its laws, and I love the supernatural politics. And the PCs don't want to shoot from the hip, because it might destabelize their relationship with their other allies. [/QUOTE]
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