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The Problem of Evil [Forked From Ampersand: Wizards & Worlds]
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<blockquote data-quote="Rechan" data-source="post: 4657033" data-attributes="member: 54846"><p>I don't think Scott was suggesting that it would make its way into WotC publishing. I honestly think he was just starting a discussion in the "What IF" line of thinking. </p><p></p><p>Besides. WotC all <em>ready</em> has a game world with moral ambiguity: Eberron. Moral ambiguity is everywhere because the setting is inspired in part by Film Noir. And the setting intentionally monkeys with Default Assumptions: in Eberron, orcs are the nature-protecting druidic force that saved the world from Madness-Incarnate planar invading armies. Goblins and Hobgoblins are the remnants of a Roman-style empire, with lots of delusions of granduer and a system of Honor (albeit a bit corrupted). </p><p></p><p>Not to mention other published settings that play with assumptions. Scarred Lands had a city of Good Necromancers, where necromancy was used for medicinal purposes and to discover the secrets of the body (much like science is today). </p><p></p><p><strong>And</strong>, the DM playing with default assumptions <strong>for his campaign</strong> is a time honored traditions when it comes to making homebrews. I've heard of games where Elves are plants, dragons aren't color coded, and halflings are cannibals. </p><p></p><p>Part of the incentive of Changing Default Assumptions = having those assumptions <em>too long</em> gets stale. If you've been fighting the same orcs for the same reasons for 15 years, a little change goes a long way. You might find it a comfort of consistency, I find it boring because I've been there and done that. I, for one, am <strong>so sick and tired</strong> of Tolkien I want to run a game with no elves, dwarves or halflings, where humanity is either just starting out, or waning and outnumbered (like Babylon 5).</p></blockquote><p></p>
[QUOTE="Rechan, post: 4657033, member: 54846"] I don't think Scott was suggesting that it would make its way into WotC publishing. I honestly think he was just starting a discussion in the "What IF" line of thinking. Besides. WotC all [I]ready[/I] has a game world with moral ambiguity: Eberron. Moral ambiguity is everywhere because the setting is inspired in part by Film Noir. And the setting intentionally monkeys with Default Assumptions: in Eberron, orcs are the nature-protecting druidic force that saved the world from Madness-Incarnate planar invading armies. Goblins and Hobgoblins are the remnants of a Roman-style empire, with lots of delusions of granduer and a system of Honor (albeit a bit corrupted). Not to mention other published settings that play with assumptions. Scarred Lands had a city of Good Necromancers, where necromancy was used for medicinal purposes and to discover the secrets of the body (much like science is today). [B]And[/B], the DM playing with default assumptions [B]for his campaign[/B] is a time honored traditions when it comes to making homebrews. I've heard of games where Elves are plants, dragons aren't color coded, and halflings are cannibals. Part of the incentive of Changing Default Assumptions = having those assumptions [I]too long[/I] gets stale. If you've been fighting the same orcs for the same reasons for 15 years, a little change goes a long way. You might find it a comfort of consistency, I find it boring because I've been there and done that. I, for one, am [B]so sick and tired[/B] of Tolkien I want to run a game with no elves, dwarves or halflings, where humanity is either just starting out, or waning and outnumbered (like Babylon 5). [/QUOTE]
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