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The Problem of Evil [Forked From Ampersand: Wizards & Worlds]
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<blockquote data-quote="Nightson" data-source="post: 4657034" data-attributes="member: 61515"><p>Yes, never in human history have people waged wars of territorial expansion against those they consider subhuman. <img src="http://www.enworld.org/forum/images/smilies/angel.png" class="smilie" loading="lazy" alt=":angel:" title="Angel :angel:" data-shortname=":angel:" /></p><p></p><p>When I'm DMing I do give my players a world with shades of gray and I have NPCs react in the manner in which they would based on their personality and their moral views. </p><p></p><p>I don't contrive things to make the PCs heroes, cosmic evil doesn't lurk around every corner, good doesn't always win in the end, it's easy to be a hero when that's the case, it means a lot more to be a hero when people are human and when the universe doesn't seem to care what happens. And that's why I run my games that way. Theoretically I'd also let them go around murdering babies if they really wanted to, but they always like playing the good guys.</p></blockquote><p></p>
[QUOTE="Nightson, post: 4657034, member: 61515"] Yes, never in human history have people waged wars of territorial expansion against those they consider subhuman. :angel: When I'm DMing I do give my players a world with shades of gray and I have NPCs react in the manner in which they would based on their personality and their moral views. I don't contrive things to make the PCs heroes, cosmic evil doesn't lurk around every corner, good doesn't always win in the end, it's easy to be a hero when that's the case, it means a lot more to be a hero when people are human and when the universe doesn't seem to care what happens. And that's why I run my games that way. Theoretically I'd also let them go around murdering babies if they really wanted to, but they always like playing the good guys. [/QUOTE]
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The Problem of Evil [Forked From Ampersand: Wizards & Worlds]
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