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The Problem of Evil [Forked From Ampersand: Wizards & Worlds]
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<blockquote data-quote="Hussar" data-source="post: 4657264" data-attributes="member: 22779"><p>Eberron's a bit of an odd duck to be honest. It really depends on how you want to frame your campaign. If you want the noir aspect to come out, I think you really have to avoid some of the more wahoo elements of Eberron - the Daelkyr and the Quori for example. The Dungeon adventures set in Sharn about the serial murderer (and I forget the names of the adventures) work very well for a more noir feel.</p><p></p><p>OTOH, doing straight up D&D in Eberron is very easy as well. The one campaign I played in Eberron didn't see too much in the way of moral relativism at all. The bad guys were bad guys and needed killing/stopping.</p><p></p><p>I suppose any campaign setting can be framed in a similar way. Greyhawk can certainly be seen as a morally relative landscape, or a very traditional one. It all comes down to how you frame the campaign, rather than the entire setting.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4657264, member: 22779"] Eberron's a bit of an odd duck to be honest. It really depends on how you want to frame your campaign. If you want the noir aspect to come out, I think you really have to avoid some of the more wahoo elements of Eberron - the Daelkyr and the Quori for example. The Dungeon adventures set in Sharn about the serial murderer (and I forget the names of the adventures) work very well for a more noir feel. OTOH, doing straight up D&D in Eberron is very easy as well. The one campaign I played in Eberron didn't see too much in the way of moral relativism at all. The bad guys were bad guys and needed killing/stopping. I suppose any campaign setting can be framed in a similar way. Greyhawk can certainly be seen as a morally relative landscape, or a very traditional one. It all comes down to how you frame the campaign, rather than the entire setting. [/QUOTE]
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The Problem of Evil [Forked From Ampersand: Wizards & Worlds]
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