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The Problem of Evil [Forked From Ampersand: Wizards & Worlds]
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<blockquote data-quote="Rechan" data-source="post: 4658584" data-attributes="member: 54846"><p>Huh?</p><p></p><p>How is it bad for D&D? Is a morally ambiguous game going to poison D&D? Is how I play going to seep into your game? Will it infect your dice? Does it somehow degrade the books? </p><p></p><p>D&D is the most widely played RPG. People who have never even picked up a die know what D&D is. So it naturally can accommodate a wide assortment of games. </p><p></p><p>I understand when you say that D&D is poorly equipped, from a mechanical point of view, to handle many games. But I will fight you to the ends of the earth that it is poorly equipped story-wise. </p><p></p><p>What, you think there's no killing in morally ambiguous games? There's <em>tons</em> of killing. Usually it involves turning on your allies. Or killing some OTHER group after killing half of the FIRST group because it's the SECOND group whose really at fault. </p><p></p><p>"We're good, they're evil" is not the only excuse to throw down on a fight.</p><p></p><p>IF D&D is merely "The combat", then what goes on between the combats, and the reasons <em>for</em> those combats, is irrelevant. If it's irrelevant, then both moral absolutism and moral ambiguity are the same: window dressing.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4658584, member: 54846"] Huh? How is it bad for D&D? Is a morally ambiguous game going to poison D&D? Is how I play going to seep into your game? Will it infect your dice? Does it somehow degrade the books? D&D is the most widely played RPG. People who have never even picked up a die know what D&D is. So it naturally can accommodate a wide assortment of games. I understand when you say that D&D is poorly equipped, from a mechanical point of view, to handle many games. But I will fight you to the ends of the earth that it is poorly equipped story-wise. What, you think there's no killing in morally ambiguous games? There's [I]tons[/I] of killing. Usually it involves turning on your allies. Or killing some OTHER group after killing half of the FIRST group because it's the SECOND group whose really at fault. "We're good, they're evil" is not the only excuse to throw down on a fight. IF D&D is merely "The combat", then what goes on between the combats, and the reasons [I]for[/I] those combats, is irrelevant. If it's irrelevant, then both moral absolutism and moral ambiguity are the same: window dressing. [/QUOTE]
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