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The Problem of Evil [Forked From Ampersand: Wizards & Worlds]
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<blockquote data-quote="Rechan" data-source="post: 4658606" data-attributes="member: 54846"><p>Hell, many monsters in D&D <em>aren't evil</em> and you still fight them. </p><p></p><p>Owlbears aren't evil. </p><p>Ankhegs aren't evil. </p><p>Elementals aren't evil. </p><p>Gibbering mouther - hideous monster! Not evil. </p><p>Gorgon isn't evil. </p><p>Hydra aren't evil.</p><p>Lizardfolk? How many times have you fought Lizardfolk? They're NEUTRAL.</p><p>Mimic: Not evil.</p><p>Oozes? Not evil.</p><p>Otyugh? Not evil.</p><p>Spiders of all stripes? Not evil.</p><p>Golems: Not evil.</p><p>Wyverns? Not evil.</p><p>THE TARRASQUE: Not Evil.</p><p>All animals and vermin: not evil.</p><p></p><p>And yet, somehow, PCs find the motivation to fight and kill the above. </p><p></p><p><em>Regardless</em> of if the enemy is good, evil, neutral, if their intentions mean well, or if they're wholly justified in their actions, if they were born evil or were raised evil... if they're trying to eat your face, you put your sword in them.</p><p></p><p>And delving into a dungeon in order to hack through its traps and defenders, for the loot? That's not inherently Good, nor Ambiguous. But many an adventure is just that. It wouldn't have changed the Tomb of Horrors if Acererak wasn't a lich, but just a wizard who built all those traps just to protect his loot after he died. The goal was to survive the gauntlet to get the payout, and have the bragging rights of surviving the Tomb.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4658606, member: 54846"] Hell, many monsters in D&D [I]aren't evil[/I] and you still fight them. Owlbears aren't evil. Ankhegs aren't evil. Elementals aren't evil. Gibbering mouther - hideous monster! Not evil. Gorgon isn't evil. Hydra aren't evil. Lizardfolk? How many times have you fought Lizardfolk? They're NEUTRAL. Mimic: Not evil. Oozes? Not evil. Otyugh? Not evil. Spiders of all stripes? Not evil. Golems: Not evil. Wyverns? Not evil. THE TARRASQUE: Not Evil. All animals and vermin: not evil. And yet, somehow, PCs find the motivation to fight and kill the above. [I]Regardless[/I] of if the enemy is good, evil, neutral, if their intentions mean well, or if they're wholly justified in their actions, if they were born evil or were raised evil... if they're trying to eat your face, you put your sword in them. And delving into a dungeon in order to hack through its traps and defenders, for the loot? That's not inherently Good, nor Ambiguous. But many an adventure is just that. It wouldn't have changed the Tomb of Horrors if Acererak wasn't a lich, but just a wizard who built all those traps just to protect his loot after he died. The goal was to survive the gauntlet to get the payout, and have the bragging rights of surviving the Tomb. [/QUOTE]
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