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The Problem of Evil [Forked From Ampersand: Wizards & Worlds]
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<blockquote data-quote="Lanefan" data-source="post: 4658856" data-attributes="member: 29398"><p>I have no great problem with the party finding itself in situations where there's a moral decision to be made; if only because the decision that gets made, along with the discussion leading up to it, tells me a lot about the players' ideas about how their characters think.</p><p></p><p>And it's not always a question simply of whether to kill the captives or not. My Sunday game includes a character whose past profession was slaver; leading to a third option sparked by her oft-quoted utterance "Stop taking captives and start taking inventory!".</p><p></p><p>This in turn led to a long debate (over e-mail between sessions, fortunately) as to whether slavery *was* considered evil in ancient Greek society (which is what the game's realm is based on)...never mind that one player - the one who plays the slaver, in fact - has a spouse with a Masters in Classics.</p><p></p><p>I'd say it all comes down to how *you* as a player decide to play your character in these moments of decision. Kill 'em all and let the gods sort 'em out? Cure 'em, tie 'em up, and turn 'em over to the authorities? Sell 'em to the slavers? Pat 'em on the heads and let 'em go? All are options. Pick one, after the requisite argument with the rest of your party, and get on with the game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4658856, member: 29398"] I have no great problem with the party finding itself in situations where there's a moral decision to be made; if only because the decision that gets made, along with the discussion leading up to it, tells me a lot about the players' ideas about how their characters think. And it's not always a question simply of whether to kill the captives or not. My Sunday game includes a character whose past profession was slaver; leading to a third option sparked by her oft-quoted utterance "Stop taking captives and start taking inventory!". This in turn led to a long debate (over e-mail between sessions, fortunately) as to whether slavery *was* considered evil in ancient Greek society (which is what the game's realm is based on)...never mind that one player - the one who plays the slaver, in fact - has a spouse with a Masters in Classics. I'd say it all comes down to how *you* as a player decide to play your character in these moments of decision. Kill 'em all and let the gods sort 'em out? Cure 'em, tie 'em up, and turn 'em over to the authorities? Sell 'em to the slavers? Pat 'em on the heads and let 'em go? All are options. Pick one, after the requisite argument with the rest of your party, and get on with the game. :) Lanefan [/QUOTE]
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