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The Problem of Evil [Forked From Ampersand: Wizards & Worlds]
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<blockquote data-quote="Hussar" data-source="post: 4659036" data-attributes="member: 22779"><p>Please don't quote out of context and pretend I'm arguing something I'm not. It's not conducive. It's obviously not bad for D&D in that it will poison someone else's game, it's that D&D isn't particularly well suited to this style of game.</p><p></p><p></p><p></p><p>But, there's no moral ambiguity there at all. There's no "gee, I want to do the right thing, but, what IS the right thing". That's just playing an evil campaign. Being all evil and killing your allies is Paranoia, not moral ambiguity.</p><p></p><p></p><p></p><p>Again, please don't put words in my mouth. I said that D&D focuses on combat, not that this is the sole reason to play D&D. That D&D focuses on combat is news to no one, particularly you who have claimed the exact same thing time and again. </p><p></p><p>Again, I didn't say that you CAN'T do it in D&D. You obviously can. My point is, is that D&D isn't particularly well suited for it. </p><p></p><p>When the solution to almost every problem in D&D is kill it, there isn't a whole lot of room for moralizing of any kind. If killing isn't wrong, if ending the life of another sentient being isn't considered wrong in any way, then there is no moral ambiguity. And, let's face it, most D&D games do play this way. A stack of Dungeon magazine modules proves that. </p><p></p><p>It's pretty rare that the solution to an adventure in D&D isn't "kill everything in sight". </p><p></p><p>Yes, there are exceptions. And yes, you can do it. I'm just saying that there are BETTER games for doing it. Not that D&D can't do it.</p><p></p><p>Is that clear enough?</p></blockquote><p></p>
[QUOTE="Hussar, post: 4659036, member: 22779"] Please don't quote out of context and pretend I'm arguing something I'm not. It's not conducive. It's obviously not bad for D&D in that it will poison someone else's game, it's that D&D isn't particularly well suited to this style of game. But, there's no moral ambiguity there at all. There's no "gee, I want to do the right thing, but, what IS the right thing". That's just playing an evil campaign. Being all evil and killing your allies is Paranoia, not moral ambiguity. Again, please don't put words in my mouth. I said that D&D focuses on combat, not that this is the sole reason to play D&D. That D&D focuses on combat is news to no one, particularly you who have claimed the exact same thing time and again. Again, I didn't say that you CAN'T do it in D&D. You obviously can. My point is, is that D&D isn't particularly well suited for it. When the solution to almost every problem in D&D is kill it, there isn't a whole lot of room for moralizing of any kind. If killing isn't wrong, if ending the life of another sentient being isn't considered wrong in any way, then there is no moral ambiguity. And, let's face it, most D&D games do play this way. A stack of Dungeon magazine modules proves that. It's pretty rare that the solution to an adventure in D&D isn't "kill everything in sight". Yes, there are exceptions. And yes, you can do it. I'm just saying that there are BETTER games for doing it. Not that D&D can't do it. Is that clear enough? [/QUOTE]
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