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The Problem of Evil [Forked From Ampersand: Wizards & Worlds]
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<blockquote data-quote="I'm A Banana" data-source="post: 4659996" data-attributes="member: 2067"><p>I agree that D&D won't offer most people any new revelations on whether or not a particular real-world action is going to be morally good or morally evil. In that respect, no DM who enjoys more ambiguity is going to argue that they are Thomas Aquinas or any one of a hoard of other philosophers who have posed that same question to the Real World.</p><p></p><p>It's a real good thing that as far as I can tell <strong>no one in this thread ever said otherwise</strong>. No one is trying to use D&D for sermonizing here (that is a separate issue). Those who enjoy more moral obscurity in their games generally just want to have fun with a different sort of challenge or puzzle, one involving a dimension of right and wrong and good and evil, and how a character responds to the question of "what is a hero?" Which is a very...modern...way to look at the S&S genre, and, of course, has it ingrained into a lot of modern fantasy. </p><p></p><p>As a work of fiction, D&D can certainly engage the part of your brain responsible for making a moral decision, by asking your character to make a moral decision in the context of fiction. Just like the new BSG can, for instance.</p><p></p><p>It's really OK that if you don't enjoy that. It would be a bad thing if someone were to say that because you prefer more classical-style black-and-white morality that you are somehow doing it wrong. It's also a very good thing that <strong>no one is saying that, either</strong>.</p><p></p><p>So let's try and ratchet down the level of straw-men and hyperbole, here. No one running a game with moral grayness wants to be some sort of modern-day D&D parablist, and it's kind of condescending to say so. Instead, they want what everyone wants in D&D: to have a fun game.</p><p></p><p>You can have fun with black and white morality, and you can have fun with grey morality. The legions of fictional works that precede your campaign will give both sides a huge backing of citation support.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4659996, member: 2067"] I agree that D&D won't offer most people any new revelations on whether or not a particular real-world action is going to be morally good or morally evil. In that respect, no DM who enjoys more ambiguity is going to argue that they are Thomas Aquinas or any one of a hoard of other philosophers who have posed that same question to the Real World. It's a real good thing that as far as I can tell [B]no one in this thread ever said otherwise[/B]. No one is trying to use D&D for sermonizing here (that is a separate issue). Those who enjoy more moral obscurity in their games generally just want to have fun with a different sort of challenge or puzzle, one involving a dimension of right and wrong and good and evil, and how a character responds to the question of "what is a hero?" Which is a very...modern...way to look at the S&S genre, and, of course, has it ingrained into a lot of modern fantasy. As a work of fiction, D&D can certainly engage the part of your brain responsible for making a moral decision, by asking your character to make a moral decision in the context of fiction. Just like the new BSG can, for instance. It's really OK that if you don't enjoy that. It would be a bad thing if someone were to say that because you prefer more classical-style black-and-white morality that you are somehow doing it wrong. It's also a very good thing that [B]no one is saying that, either[/B]. So let's try and ratchet down the level of straw-men and hyperbole, here. No one running a game with moral grayness wants to be some sort of modern-day D&D parablist, and it's kind of condescending to say so. Instead, they want what everyone wants in D&D: to have a fun game. You can have fun with black and white morality, and you can have fun with grey morality. The legions of fictional works that precede your campaign will give both sides a huge backing of citation support. [/QUOTE]
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