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The Problem of Evil [Forked From Ampersand: Wizards & Worlds]
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<blockquote data-quote="Mae" data-source="post: 4663731" data-attributes="member: 82342"><p>Thank you for phrasing this so well - I think you've described the biggest issue encountered in actual play, <em>properly heroic</em> being the keyword. While it comes down to what the character ultimately <em>does</em>, the reasons may vary, and motives can be attributed to many instances (player's vision of the character being the most important, IMO, and reasons possibly being in-/out-of game.) </p><p></p><p>What's a DM to do? Anything but wave his hand, really, because if the DM has presented a challenge like this, the players should be comfortable with it and get a chance to deal reason their character's view of the matter. Should a DM do this, tehn, and how often? Only if everyone's OK with it, and not that often, I think; I believe it's a great addition to the game, best used to spice things up - and therefore used sparingly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>For me, D&D is what you make of it: there's many options, each (in theory) as valid as the other, yet some being considered and employed in an actual game. YMMV, as it should. But I think it's a fine medium to explore the issue, else our discussions would have been something else other than unending. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mae, post: 4663731, member: 82342"] Thank you for phrasing this so well - I think you've described the biggest issue encountered in actual play, [I]properly heroic[/I] being the keyword. While it comes down to what the character ultimately [I]does[/I], the reasons may vary, and motives can be attributed to many instances (player's vision of the character being the most important, IMO, and reasons possibly being in-/out-of game.) What's a DM to do? Anything but wave his hand, really, because if the DM has presented a challenge like this, the players should be comfortable with it and get a chance to deal reason their character's view of the matter. Should a DM do this, tehn, and how often? Only if everyone's OK with it, and not that often, I think; I believe it's a great addition to the game, best used to spice things up - and therefore used sparingly. :) For me, D&D is what you make of it: there's many options, each (in theory) as valid as the other, yet some being considered and employed in an actual game. YMMV, as it should. But I think it's a fine medium to explore the issue, else our discussions would have been something else other than unending. ;) [/QUOTE]
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