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The Problem of Evil [Forked From Ampersand: Wizards & Worlds]
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<blockquote data-quote="haakon1" data-source="post: 4664556" data-attributes="member: 25619"><p>That's fine. It's a CHOICE many GM's have made -- to run a beer and pretzels game that doesn't care much about the nature of its world, or to run a black and white game where there's no shades of grey.</p><p></p><p>Recognize, though, that at least in 3e, by saying all orcs are evil, you are making a house rule, not following the RAW.</p><p></p><p></p><p></p><p>Different people approach D&D in different ways, and many D&D players, being on nerds and therefore usually blessed with high IQ's, are also intellectuals. Some players may bring intellectual concerns -- like nature v. nurture -- into the game as a theme they want to play with. You're saying this is "wrongbadfunism" because you don't do it that way -- and I'm saying lighten up, "wrongbadfunism" is rude.</p><p></p><p>For what it's worth, my DM in college was a philosophy major, and now is a philosophy professor. He never noticeably cared about good/evil issues in game, but if he did, that wouldn't give anyone the right to say he should "not [be] running a GAME".</p><p></p><p>Personally, the world I DM doesn't have moral relativism -- good is good and evil is evil -- but I do have non-evil orcs and goblins, because I think it's interesting, and because it's RAW for my edition.</p></blockquote><p></p>
[QUOTE="haakon1, post: 4664556, member: 25619"] That's fine. It's a CHOICE many GM's have made -- to run a beer and pretzels game that doesn't care much about the nature of its world, or to run a black and white game where there's no shades of grey. Recognize, though, that at least in 3e, by saying all orcs are evil, you are making a house rule, not following the RAW. Different people approach D&D in different ways, and many D&D players, being on nerds and therefore usually blessed with high IQ's, are also intellectuals. Some players may bring intellectual concerns -- like nature v. nurture -- into the game as a theme they want to play with. You're saying this is "wrongbadfunism" because you don't do it that way -- and I'm saying lighten up, "wrongbadfunism" is rude. For what it's worth, my DM in college was a philosophy major, and now is a philosophy professor. He never noticeably cared about good/evil issues in game, but if he did, that wouldn't give anyone the right to say he should "not [be] running a GAME". Personally, the world I DM doesn't have moral relativism -- good is good and evil is evil -- but I do have non-evil orcs and goblins, because I think it's interesting, and because it's RAW for my edition. [/QUOTE]
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