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The problem of keeping magic items scarce...
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<blockquote data-quote="Michael_R_Proteau" data-source="post: 3534819" data-attributes="member: 48658"><p>A quick question...if magic items are so scarce, how is the party getting htem? If they are scace, they are not available for sale, so thye cannot be buying htem. If they are getting them in treasure hordes, you can control the flow of items then, and anything available to the party would be available to other adventurers, of course that means they are not scarce. If they are creating them, well then, the party will suddenly become inundated with people either wanting the party to sell them and willing to pay ridiculous sums for them (scarcity drives up market prices), trying to steal them form the party (or kill them and take their stuff), or trying to capture the party to lear how to make them (since if magic items are scarce then item creation feats should be rare too. </p><p></p><p>If it is just a case of magic items being scarce for everyone except the party, well then you have set up the recipe for the results you are having. You have 2 options really-make them scarce for everybody (which requires you to somehow remove the party's stuff and that may lead to hard feelings) or remove the scarcity of magic items from the world to even the playing field, but that defeats the initial intention you started out with. </p><p></p><p></p><p>If you really want a campaign with magic item scarcity, then it has to be scarce for PCs as well as NPCs to keep things challenging. You really cannot pull of the scarcity gambit if you are going to allow just the PCs (or just the NPCs) to havefree access to items while everyone else doesn't. </p><p></p><p>-M</p></blockquote><p></p>
[QUOTE="Michael_R_Proteau, post: 3534819, member: 48658"] A quick question...if magic items are so scarce, how is the party getting htem? If they are scace, they are not available for sale, so thye cannot be buying htem. If they are getting them in treasure hordes, you can control the flow of items then, and anything available to the party would be available to other adventurers, of course that means they are not scarce. If they are creating them, well then, the party will suddenly become inundated with people either wanting the party to sell them and willing to pay ridiculous sums for them (scarcity drives up market prices), trying to steal them form the party (or kill them and take their stuff), or trying to capture the party to lear how to make them (since if magic items are scarce then item creation feats should be rare too. If it is just a case of magic items being scarce for everyone except the party, well then you have set up the recipe for the results you are having. You have 2 options really-make them scarce for everybody (which requires you to somehow remove the party's stuff and that may lead to hard feelings) or remove the scarcity of magic items from the world to even the playing field, but that defeats the initial intention you started out with. If you really want a campaign with magic item scarcity, then it has to be scarce for PCs as well as NPCs to keep things challenging. You really cannot pull of the scarcity gambit if you are going to allow just the PCs (or just the NPCs) to havefree access to items while everyone else doesn't. -M [/QUOTE]
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