Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
The problem of keeping magic items scarce...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AFGNCAAP" data-source="post: 3535340" data-attributes="member: 871"><p>Well, how about this idea:</p><p></p><p>Why is magic so scarce? Does the presence of lots of magic/magic items become dangerous for those using/carrying it?</p><p></p><p>Perhaps potent threats (old dragons, outsiders, high-level NPCs, etc.) are more aware of magic as it's accumalated/massed in one place or by a few people. They could either add the items to their stockpile, greedily; or, they could possibly thrive on such magics, draining them dry to boost their own power (the more potent &/or permanent an item, the more "filling" it is for this magical hunger).</p><p></p><p>And, if the PCs start acting irresponsibly because they feel like they can (like challenging local authories & whatnot), word can (& will) get out of their misdeeds. And possibly get the attention of more powerful, seasoned foes who could deal with the PCs. In essence, the PCs become the big bad evil villains that the heroes need to deal with/slay. I hate to borrow a line from Episode I, but it's true in this regard: "There's always a bigger fish."</p><p></p><p>Magic items can easily become a liability instead of an asset for the PCs. Perhaps they're constantly besieged by people who want the items for themselves (and they don't have to always resort to direct toe-to-toe fights to get them; there's always theft, blackmail, etc.). Perhaps there's pockets of dead magic (ala the Forgotten Realms for a while) where magic just doesn't work anymore. Maybe magic stored in items becomes harmful for the owner, like radiation. Perhaps magic items bear a curse as well as a boon (sure, that +2 sword makes you better in combat, but to "cosmically balance" the boon you have from that, perhaps your wounds tend to bleed more, or your luck in other areas of life is worse, or you fight yourself fighting more in unopportune moments, etc.).</p><p></p><p>Then again, if magic is supposed to be so rare, then the PCs really shouldn't face foes with items at all (except on occasion). Monsters with templates, higher-level foes, higher numbers of foes, perhaps good-quality items/masterwork or better items, etc., could be options instead.</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 3535340, member: 871"] Well, how about this idea: Why is magic so scarce? Does the presence of lots of magic/magic items become dangerous for those using/carrying it? Perhaps potent threats (old dragons, outsiders, high-level NPCs, etc.) are more aware of magic as it's accumalated/massed in one place or by a few people. They could either add the items to their stockpile, greedily; or, they could possibly thrive on such magics, draining them dry to boost their own power (the more potent &/or permanent an item, the more "filling" it is for this magical hunger). And, if the PCs start acting irresponsibly because they feel like they can (like challenging local authories & whatnot), word can (& will) get out of their misdeeds. And possibly get the attention of more powerful, seasoned foes who could deal with the PCs. In essence, the PCs become the big bad evil villains that the heroes need to deal with/slay. I hate to borrow a line from Episode I, but it's true in this regard: "There's always a bigger fish." Magic items can easily become a liability instead of an asset for the PCs. Perhaps they're constantly besieged by people who want the items for themselves (and they don't have to always resort to direct toe-to-toe fights to get them; there's always theft, blackmail, etc.). Perhaps there's pockets of dead magic (ala the Forgotten Realms for a while) where magic just doesn't work anymore. Maybe magic stored in items becomes harmful for the owner, like radiation. Perhaps magic items bear a curse as well as a boon (sure, that +2 sword makes you better in combat, but to "cosmically balance" the boon you have from that, perhaps your wounds tend to bleed more, or your luck in other areas of life is worse, or you fight yourself fighting more in unopportune moments, etc.). Then again, if magic is supposed to be so rare, then the PCs really shouldn't face foes with items at all (except on occasion). Monsters with templates, higher-level foes, higher numbers of foes, perhaps good-quality items/masterwork or better items, etc., could be options instead. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The problem of keeping magic items scarce...
Top