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The problem of keeping magic items scarce...
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<blockquote data-quote="Old One" data-source="post: 3535821" data-attributes="member: 83"><p>This was essentially my point...although apparently I didn't make it very well...</p><p></p><p>I don't advocate using such tools with any regularity, but they can be very effective if used properly.</p><p></p><p>If the campaign is "we kill them, take their stuff, rinse and repeat", then the ideas floated above won't work very well, period.</p><p></p><p>However, in a dynamic campaign world, offing the Grand Duke's men could very well be political suicide. Imagine, at the next meeting of the King's Council, the Duke complaining to the King about the party refusing to return his rightful property and demanding immediate redress. The PCs could easily be declared outlaw, forfiet all rights, titles and property, etc. History is replete with such actions from the earliest days.</p><p></p><p>Roman and Byzantine emperors routinely outlawed generals or other political figures that had become too powerful, seized their property and land and otherwise made their lives miserable. Look at what happened to the Knights Templar when their power, wealth and influence became a (percieved) threat to the ruler of France. Those that defied medieval monarchs or religious authorities could easily find themselves on the wrong end of the headsman's block or excommunication.</p><p></p><p>The one thing I didn't say - and should have - is that such a tool would be used to advance the campaign and introduce new plotlines...not just a random, unrelated event to rip off the PCs - and then disappear back into the woodwork. If they are currently slaughtering everything sent against them...how "hard-earned" are many of the items anyway?</p><p></p><p>~ OO</p></blockquote><p></p>
[QUOTE="Old One, post: 3535821, member: 83"] This was essentially my point...although apparently I didn't make it very well... I don't advocate using such tools with any regularity, but they can be very effective if used properly. If the campaign is "we kill them, take their stuff, rinse and repeat", then the ideas floated above won't work very well, period. However, in a dynamic campaign world, offing the Grand Duke's men could very well be political suicide. Imagine, at the next meeting of the King's Council, the Duke complaining to the King about the party refusing to return his rightful property and demanding immediate redress. The PCs could easily be declared outlaw, forfiet all rights, titles and property, etc. History is replete with such actions from the earliest days. Roman and Byzantine emperors routinely outlawed generals or other political figures that had become too powerful, seized their property and land and otherwise made their lives miserable. Look at what happened to the Knights Templar when their power, wealth and influence became a (percieved) threat to the ruler of France. Those that defied medieval monarchs or religious authorities could easily find themselves on the wrong end of the headsman's block or excommunication. The one thing I didn't say - and should have - is that such a tool would be used to advance the campaign and introduce new plotlines...not just a random, unrelated event to rip off the PCs - and then disappear back into the woodwork. If they are currently slaughtering everything sent against them...how "hard-earned" are many of the items anyway? ~ OO [/QUOTE]
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