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The problem of keeping magic items scarce...
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<blockquote data-quote="Midknightsun" data-source="post: 3542102" data-attributes="member: 46459"><p>A house rule I use sometimes is the introduction of keyed magic items. Items that basically only work for one weilder, and no one else. Sometimes the owner can attune himself so intimately with an item, that this happens, or they can have an item made to specifically only work for them, or (as mentioned before) it <strong>only works for them </strong> by virtue of their race, blood, or even family line. I don't use it for all their items, obviously, but there is the occassional magic item I just feel would be a campaign ender in the players' hands (as in, I no longer have the time to put together a challenge that would be even remotely suitable and therefore have to end the campaign). While the players still get a decent amount of loot, it still keeps some of the bigger ticket items from falling into their hands. Of course, I have no problem with my players looking into the creation of keyed items, if they so wish . .</p></blockquote><p></p>
[QUOTE="Midknightsun, post: 3542102, member: 46459"] A house rule I use sometimes is the introduction of keyed magic items. Items that basically only work for one weilder, and no one else. Sometimes the owner can attune himself so intimately with an item, that this happens, or they can have an item made to specifically only work for them, or (as mentioned before) it [B]only works for them [/B] by virtue of their race, blood, or even family line. I don't use it for all their items, obviously, but there is the occassional magic item I just feel would be a campaign ender in the players' hands (as in, I no longer have the time to put together a challenge that would be even remotely suitable and therefore have to end the campaign). While the players still get a decent amount of loot, it still keeps some of the bigger ticket items from falling into their hands. Of course, I have no problem with my players looking into the creation of keyed items, if they so wish . . [/QUOTE]
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