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The problem of keeping magic items scarce...
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<blockquote data-quote="MoogleEmpMog" data-source="post: 3544127" data-attributes="member: 22882"><p>To address the OP's question:</p><p></p><p>If your chief concern is that classed NPCs suck as enemies... well, you're right. They generally do. Compare the hp, damage per round and tricks of a 10th level NPC barbarian (keeping in mind, he has the 'elite array,' not even a 25 point optimized point-buy, much less 28 or 32 point) with that of a CR 10 physical threat. The monster has a huge edge.</p><p></p><p>Frankly, I've always wondered if the CR=level for classed NPCs and the NPC wealth tables were not developed independently.</p><p></p><p>My personal favorite 'NPC magic item' comes from Complete Arcane, and goes by the lovely, lovely name of 'Craft Contingent Spell.' Wealthy NPCs IMC invest in a nice suite of contingent spells: Shield (trigger: when injured), Cure Critical Wounds - or, at higher levels, Heal - (trigger: when critically injured/25% hp), Haste, Bull's Strength, Cat's Grace and Expeditious Retreat (trigger: when critically injured).</p><p></p><p>At higher levels, you start seeing contingencies like Teleport Without Error: to safe, predetermined place (trigger: when unconscious) or even that one-round Raise Dead spell from the Spell Compendium, the name of which I can't think of offhand (trigger: when slain).</p><p></p><p>I'm also fond of combining Teleport Without Error, a Summon Monster or Nature's Ally, and a Major Image to make it seem like you polymorphed rather than teleported. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3544127, member: 22882"] To address the OP's question: If your chief concern is that classed NPCs suck as enemies... well, you're right. They generally do. Compare the hp, damage per round and tricks of a 10th level NPC barbarian (keeping in mind, he has the 'elite array,' not even a 25 point optimized point-buy, much less 28 or 32 point) with that of a CR 10 physical threat. The monster has a huge edge. Frankly, I've always wondered if the CR=level for classed NPCs and the NPC wealth tables were not developed independently. My personal favorite 'NPC magic item' comes from Complete Arcane, and goes by the lovely, lovely name of 'Craft Contingent Spell.' Wealthy NPCs IMC invest in a nice suite of contingent spells: Shield (trigger: when injured), Cure Critical Wounds - or, at higher levels, Heal - (trigger: when critically injured/25% hp), Haste, Bull's Strength, Cat's Grace and Expeditious Retreat (trigger: when critically injured). At higher levels, you start seeing contingencies like Teleport Without Error: to safe, predetermined place (trigger: when unconscious) or even that one-round Raise Dead spell from the Spell Compendium, the name of which I can't think of offhand (trigger: when slain). I'm also fond of combining Teleport Without Error, a Summon Monster or Nature's Ally, and a Major Image to make it seem like you polymorphed rather than teleported. :] [/QUOTE]
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