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The problem of keeping magic items scarce...
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<blockquote data-quote="Raven Crowking" data-source="post: 3544733" data-attributes="member: 18280"><p>Often true, and at some point absolutely true.</p><p></p><p>But it is also true that any given government has limited resources that it allocates to deal with whatever seem to be the most pressing problems first. Because a goverment allows a nest of goblins to move into its locale doesn't mean that it cannot drive that nest out; just that there are more important issues at stake.</p><p></p><p>Even at lower levels, the PCs are likely to be able to trounce the local tax collector (guards included), but this sort of behaviour can escalate the PCs up into the "important issues" that the government wishes to use most of its resources in dealing with.</p><p></p><p>To use a Wild West analogy, the farm hands at 1st level might be outlaws by 2nd level and US Marshalls by 5th level. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>(Of course, this advice largely requires setup from the word Go, and I could see that the players might resent it if it shows up late in the game.)</p><p></p><p>Of course, if the Godfather really wanted something you had, he'd start with a friendly offer. It wouldn't be all against you. It might even be very reasonable. Likewise with the local government. I could quite easily see "Well, you know that there's a tax on that treasure, but we could see our way to forgoing that, but Baron Corleone views that particular item as an heirloom of his house, and wouldn't take amiss to having it returned......"</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3544733, member: 18280"] Often true, and at some point absolutely true. But it is also true that any given government has limited resources that it allocates to deal with whatever seem to be the most pressing problems first. Because a goverment allows a nest of goblins to move into its locale doesn't mean that it cannot drive that nest out; just that there are more important issues at stake. Even at lower levels, the PCs are likely to be able to trounce the local tax collector (guards included), but this sort of behaviour can escalate the PCs up into the "important issues" that the government wishes to use most of its resources in dealing with. To use a Wild West analogy, the farm hands at 1st level might be outlaws by 2nd level and US Marshalls by 5th level. ;) (Of course, this advice largely requires setup from the word Go, and I could see that the players might resent it if it shows up late in the game.) Of course, if the Godfather really wanted something you had, he'd start with a friendly offer. It wouldn't be all against you. It might even be very reasonable. Likewise with the local government. I could quite easily see "Well, you know that there's a tax on that treasure, but we could see our way to forgoing that, but Baron Corleone views that particular item as an heirloom of his house, and wouldn't take amiss to having it returned......" RC [/QUOTE]
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