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The problem of keeping magic items scarce...
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<blockquote data-quote="transcendation" data-source="post: 3572413" data-attributes="member: 52234"><p>...continued.</p><p></p><p>Another reason the PCs aren't a threat to the government is that they are friends with the Court Wizard, toward whom they played a part in convincing to become the King's Mage in the first place. And that guy is loyal to King and Country. So if the PCs betray the King, they have to fight their friend.</p><p></p><p>So no prob.</p><p></p><p>But they've slowly accumulated permanent magic over time, and I've been very careful not to place anything in the campaign that is too contrived for specifically targetting their magic. They have enemies who definitely target their stuff, but like I said, the PCs stick together. So far they've weathered every storm I've blown at them.</p><p></p><p>I've come to the conclusion that any encounter that has a single magic item in it is easy pickings, and therefore, have to make the encounter worthy in some other respect.</p><p></p><p>There are others who are decked, but they have also learned the lesson of strength in numbers, and stick together in groups. So gain is balanced with risk.</p><p></p><p>When two such groups clash, the following phenomenon occurs: the victorious side is surrounded by the equipment of their fallen opponents, as well as all the casualties from their own group. The survivors then, more than double their possessions. Then they go out and find a couple or more new NPCs, carefully custom deck them, and their group is more powerful than if they went on several adventures!</p><p></p><p>I ran an adventure in which the dungeon was just a maguffin, and the real adventure was the conflict between the task forces (adventuring groups) sent by several countries to find the dungeon and grab the goodies (including the aforementioned artifact).</p><p></p><p>As the players defeated the enemy task forces, new stronger ones were sent, until the adventure escalated with a confrontation with Iuz himself. The PCs didn't destroy Iuz, but with the aid of the artifact, they did manage to destroy his physical form, leaving his ghost trapped in the dungeon (based on the protections placed there by his mother, yes, you guessed it, the dungeon was Tsojcanth). A battle rages on there, in the PCs wake, between the forces of good and evil, where Iuz's minions are trying to transport a replacement body to their master, so that he can finally leave the place.</p><p></p><p>Meanwhile, the PCs have moved on to wreak havoc as their new decked-out selves.</p><p></p><p>So yes, it was my fault.</p><p></p><p>And my only option has been to involve them in core plot developments, and escalate the threats. Bigger bigwigs have noticed them and invited them to join a joint task force. Now they are rubbing shoulders with some big names (Robilar, Tenser, and some new ones I've built up the reputation of over time), to face a foe named The Pyromancer, who has attacked the world with an army of fire elementals and magmen, and who has caused 23 mountains to errupt into volcanoes. Let's see if we can't melt some of that cool new magic equipment of theirs.</p><p></p><p>The DM giveth, and the DM taketh away.</p><p></p><p>transcendation</p><p></p><p>__________________</p><p>I'm selling my large personal library of role-playing games (3000+ items). For the current list (1000+ items) and updates (I'm adding the rest as time allows), please email me at <a href="mailto:transcendation@yahoo.com">transcendation@yahoo.com</a></p></blockquote><p></p>
[QUOTE="transcendation, post: 3572413, member: 52234"] ...continued. Another reason the PCs aren't a threat to the government is that they are friends with the Court Wizard, toward whom they played a part in convincing to become the King's Mage in the first place. And that guy is loyal to King and Country. So if the PCs betray the King, they have to fight their friend. So no prob. But they've slowly accumulated permanent magic over time, and I've been very careful not to place anything in the campaign that is too contrived for specifically targetting their magic. They have enemies who definitely target their stuff, but like I said, the PCs stick together. So far they've weathered every storm I've blown at them. I've come to the conclusion that any encounter that has a single magic item in it is easy pickings, and therefore, have to make the encounter worthy in some other respect. There are others who are decked, but they have also learned the lesson of strength in numbers, and stick together in groups. So gain is balanced with risk. When two such groups clash, the following phenomenon occurs: the victorious side is surrounded by the equipment of their fallen opponents, as well as all the casualties from their own group. The survivors then, more than double their possessions. Then they go out and find a couple or more new NPCs, carefully custom deck them, and their group is more powerful than if they went on several adventures! I ran an adventure in which the dungeon was just a maguffin, and the real adventure was the conflict between the task forces (adventuring groups) sent by several countries to find the dungeon and grab the goodies (including the aforementioned artifact). As the players defeated the enemy task forces, new stronger ones were sent, until the adventure escalated with a confrontation with Iuz himself. The PCs didn't destroy Iuz, but with the aid of the artifact, they did manage to destroy his physical form, leaving his ghost trapped in the dungeon (based on the protections placed there by his mother, yes, you guessed it, the dungeon was Tsojcanth). A battle rages on there, in the PCs wake, between the forces of good and evil, where Iuz's minions are trying to transport a replacement body to their master, so that he can finally leave the place. Meanwhile, the PCs have moved on to wreak havoc as their new decked-out selves. So yes, it was my fault. And my only option has been to involve them in core plot developments, and escalate the threats. Bigger bigwigs have noticed them and invited them to join a joint task force. Now they are rubbing shoulders with some big names (Robilar, Tenser, and some new ones I've built up the reputation of over time), to face a foe named The Pyromancer, who has attacked the world with an army of fire elementals and magmen, and who has caused 23 mountains to errupt into volcanoes. Let's see if we can't melt some of that cool new magic equipment of theirs. The DM giveth, and the DM taketh away. transcendation __________________ I'm selling my large personal library of role-playing games (3000+ items). For the current list (1000+ items) and updates (I'm adding the rest as time allows), please email me at [email]transcendation@yahoo.com[/email] [/QUOTE]
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