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The Problem of Magic
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<blockquote data-quote="Crazy Jerome" data-source="post: 5974037" data-attributes="member: 54877"><p>You wouldn't even need to get that hard-core on specialization to get most of the benefits. For example, make swapping out the "prepared" spells take one day per spell per spell level. And maybe have that be when you need the material components, not when you cast, but then enforce them.. So you swap out occasionally for more general, strategic reasons, rather than because you are resting in the dungeon after doing a "recon in force." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> It's a way of producing mostly specialists without hard-wiring the limits.</p><p> </p><p>My earlier suggestion of going back to Vance, where the spells are in huge tomes, with only a handful of spells per tome, is another variant of the same idea.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5974037, member: 54877"] You wouldn't even need to get that hard-core on specialization to get most of the benefits. For example, make swapping out the "prepared" spells take one day per spell per spell level. And maybe have that be when you need the material components, not when you cast, but then enforce them.. So you swap out occasionally for more general, strategic reasons, rather than because you are resting in the dungeon after doing a "recon in force." ;) It's a way of producing mostly specialists without hard-wiring the limits. My earlier suggestion of going back to Vance, where the spells are in huge tomes, with only a handful of spells per tome, is another variant of the same idea. [/QUOTE]
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