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The Problem of Magic
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<blockquote data-quote="Minigiant" data-source="post: 5974414" data-attributes="member: 63508"><p>Rather that force specialization on spellcasters, the limitations should be natural and organic.</p><p></p><p>The wizard spell list could have all the spells and levels, but individual wizards would have trouble getting most of them into their minds. The rolls to learn new spells could be high so that learning low level spells is easy but learning high level spells might require using your ability to "automagically" learn one spell from a scroll.</p><p></p><p>1E. Learning a spell from a scroll or spellbook is an INT check with a DC 20+ Spell level. Success means you learn the spell. Failure means you must wait X amount of time to try again.</p><p></p><p>When a wizard levels up, they can bypass this process once (or twice) to "instantly" learn one spell from a scroll or spellbook.</p><p></p><p>This means a wizard could only naturally learn spells from levels less then or equal to their INT mod. Anything higher is limited to 1 or 2 spells a level. Either way they must find or invent the spell first.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5974414, member: 63508"] Rather that force specialization on spellcasters, the limitations should be natural and organic. The wizard spell list could have all the spells and levels, but individual wizards would have trouble getting most of them into their minds. The rolls to learn new spells could be high so that learning low level spells is easy but learning high level spells might require using your ability to "automagically" learn one spell from a scroll. 1E. Learning a spell from a scroll or spellbook is an INT check with a DC 20+ Spell level. Success means you learn the spell. Failure means you must wait X amount of time to try again. When a wizard levels up, they can bypass this process once (or twice) to "instantly" learn one spell from a scroll or spellbook. This means a wizard could only naturally learn spells from levels less then or equal to their INT mod. Anything higher is limited to 1 or 2 spells a level. Either way they must find or invent the spell first. [/QUOTE]
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