Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Problem of Magic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 5974845" data-attributes="member: 53980"><p>I like the idea of specialization. I think it's much more flavorful and interesting to have Pyromancers and Illusionists than generic do-it-all mages.</p><p></p><p>However, I also think that's only half the issue. Yes, limiting a wizard's selection of spells certainly reduces his flexibility, and thus his overall power. </p><p></p><p>Yet the number of spells he can cast each day is also an issue. Consider the 3.5 Wizard. By 20th level, he has (not counting 0th levels spells, bonus spells, or spells from magic items) 34 spells per day. Given the general brevity of combats in that system, and the wizard has plenty of slots to deal with anything that the DM can throw at him. Again, this is the base <em>minimum</em> number of spells such a wizard will have. </p><p></p><p>Granted, that's at 20th level, but it still demonstrates a trend. At 1st level, the wizard's one 1st level spell isn't likely enough to make it through the day. By 20th level, he has an overabundance of magic.</p><p></p><p>What I'd like to see is a more even keel taken. I was toying around with an idea like this a while back.</p><p></p><p>Essentially, the concept was that even the most gifted mages cannot hold more than seven spells in their minds at one time. That doesn't count at-will "cantrips", which don't require "vancian" memorization. There are five spells levels, and a mage can trade 3 lower level spell slots for a spell slot of the next level.</p><p></p><p>Full (20th level) spell progression would be as follows (technically, there's nothing stopping it from being expanded to a full 9 levels, or beyond):</p><p>1st level - 3 slots</p><p>2nd level - 2 slots</p><p>3rd level - 2 slots</p><p>4th level - 2 slots</p><p>5th level - 2 slots</p><p></p><p>In practice, a 20th level mage would probably trade his lower level slots up such that he has either 3 third level, 2 fourth level and 2 fifth level spells (the 7 slot limit), or 3 fifth level spells. A 1st level mage would start with three 1st level spells, and start gaining more spells as he increases in level.</p><p></p><p>The reason I limited it to 5 spell levels is so that the "jumps" in power between spell levels could be more definite, making the choice between a larger selection of low level spells and an extra highest level spell at tough decision.</p><p></p><p>It's a rough idea, but I definitely think that forcing wizards to make tough choices by significantly limiting their number of spell slots is the right way to go. This, in turn, would make those resources limited enough to allow spells to have big effects without breaking the system, at least by my thinking.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5974845, member: 53980"] I like the idea of specialization. I think it's much more flavorful and interesting to have Pyromancers and Illusionists than generic do-it-all mages. However, I also think that's only half the issue. Yes, limiting a wizard's selection of spells certainly reduces his flexibility, and thus his overall power. Yet the number of spells he can cast each day is also an issue. Consider the 3.5 Wizard. By 20th level, he has (not counting 0th levels spells, bonus spells, or spells from magic items) 34 spells per day. Given the general brevity of combats in that system, and the wizard has plenty of slots to deal with anything that the DM can throw at him. Again, this is the base [i]minimum[/i] number of spells such a wizard will have. Granted, that's at 20th level, but it still demonstrates a trend. At 1st level, the wizard's one 1st level spell isn't likely enough to make it through the day. By 20th level, he has an overabundance of magic. What I'd like to see is a more even keel taken. I was toying around with an idea like this a while back. Essentially, the concept was that even the most gifted mages cannot hold more than seven spells in their minds at one time. That doesn't count at-will "cantrips", which don't require "vancian" memorization. There are five spells levels, and a mage can trade 3 lower level spell slots for a spell slot of the next level. Full (20th level) spell progression would be as follows (technically, there's nothing stopping it from being expanded to a full 9 levels, or beyond): 1st level - 3 slots 2nd level - 2 slots 3rd level - 2 slots 4th level - 2 slots 5th level - 2 slots In practice, a 20th level mage would probably trade his lower level slots up such that he has either 3 third level, 2 fourth level and 2 fifth level spells (the 7 slot limit), or 3 fifth level spells. A 1st level mage would start with three 1st level spells, and start gaining more spells as he increases in level. The reason I limited it to 5 spell levels is so that the "jumps" in power between spell levels could be more definite, making the choice between a larger selection of low level spells and an extra highest level spell at tough decision. It's a rough idea, but I definitely think that forcing wizards to make tough choices by significantly limiting their number of spell slots is the right way to go. This, in turn, would make those resources limited enough to allow spells to have big effects without breaking the system, at least by my thinking. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Problem of Magic
Top