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The Problem of Magic
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<blockquote data-quote="Fanaelialae" data-source="post: 5974956" data-attributes="member: 53980"><p>Yeah, you'd definitely have to rework the sorcerer & company to keep with the new pace. I think it could be done though. For example, since the sorcerer's schtick is that he has less flexibility but more spell slots than the wizard, perhaps the sorcerer's special thing is that he circumvents the law of seven and can have up to 9 spell slots a day.</p><p></p><p>In the end, it is probably too radical a change for DDN. However, that doesn't mean that they can't implement the concept to some degree. 7 spell slots may be too extreme for D&D, but that doesn't mean that they need to go all the way up to 34+. Maybe start the wizard with 5 spell slots at 1st level and go up to 20 spell slots by 20th level. They'd still significantly narrow the gap (and limit a high-level wizard from being able to do everything).</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5974956, member: 53980"] Yeah, you'd definitely have to rework the sorcerer & company to keep with the new pace. I think it could be done though. For example, since the sorcerer's schtick is that he has less flexibility but more spell slots than the wizard, perhaps the sorcerer's special thing is that he circumvents the law of seven and can have up to 9 spell slots a day. In the end, it is probably too radical a change for DDN. However, that doesn't mean that they can't implement the concept to some degree. 7 spell slots may be too extreme for D&D, but that doesn't mean that they need to go all the way up to 34+. Maybe start the wizard with 5 spell slots at 1st level and go up to 20 spell slots by 20th level. They'd still significantly narrow the gap (and limit a high-level wizard from being able to do everything). [/QUOTE]
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