Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
The problem of saves.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="takyris" data-source="post: 757649" data-attributes="member: 5171"><p>Sean McMullen has a book set in a world that I find very intriguing. I even considered it as a campaign world -- until I ran into some problems in current D&D thinking.</p><p></p><p>His world is dominated by a few interesting ideas. The one that I find most peculiar is the Call. The Call is a mental domination field that sweeps across the land at irregular intervals. Any mammal larger than a small dog is caught in the field, and will begin walking in a West, heedless of anything that gets in their way. Villagers put high walls on the west sides of their villages, called Mercy Walls, which stop people who have been Called -- the Call only lasts for a few hours, although anyone who can walk at a normal speed will stay in its area of effect -- it's like a net that grabs mammals, basically.</p><p></p><p>In his world, only a select few can resist the Call. A few monks have undergone years of meditation to steel their minds, and one type of genetically modified human is uniquely immune.</p><p></p><p>The problem with this idea in D&D terms is the darn save. I can just see it...</p><p></p><p>Me: A Call sweeps across the party in mid-fight!</p><p></p><p>Them: D'oh. Well, let's roll saves.</p><p></p><p>Me: Um. No. Nobody resists the Call unless they have years of training.</p><p></p><p>Them: Well, my cleric has years of training. That's why he has a +6 Will save.</p><p></p><p>Me: Er.</p><p></p><p>Them: Look, I just rolled a natural 20! A natural 20 ALWAYS saves!</p><p></p><p>And so forth. Sean's book is very specific -- it says nothing about five percent of the target population just going, "Huh, I resisted it this time."</p><p></p><p>So how would you handle this as a DM? </p><p></p><p>(Note: Getting Called if you don't have a Wall nearby is NOT a death sentence -- anyone out in the open for long periods of time wears a belt on a simple gear-driven countdown timer. Each hour, the belt chimes or something, and the person rewinds the timer. If they DON'T rewind it after a certain amount of time -- because they're under the effects of a Call, for example -- a grappler fires out and hopefully snags on something, hooking the person on a nearby wall or tree or bush and keeping them from continuing forward.)</p><p></p><p>Options I've considered:</p><p></p><p>1) Make the save very very high and say that in this case, a Natural 20 doesn't mean auto-success. </p><p></p><p>2) Make it a no-save effect that someone can take a feat to gain a save against. Spending a feat on "Resist Calling" or something would let you make a Will Save against Calls.</p><p></p><p>3) Make it not a save-based effect but a skill-based effect -- since Skill checks don't succeed on a 20. "Resist Calling (Wis) " is a class skill for all classes, but you can only start gaining ranks once you've undergone some training.</p><p></p><p>In any of those cases, I still see player complaints coming.</p><p></p><p>Maybe this speaks to my failings as a DM. As a writer and a TV fan, I'm too much into the drama of some save-effects. I don't think that there SHOULD be saves against them. Looking at a Medusa's eyes should STONE you, barring magical protection. When a wizard tries to turn you into a newt, your options might include dodging the little beam of light that shoots out of their hand, but simply gritting your teeth and trying to resist the spell with your natural fortitude just grates on my sense of drama.</p><p></p><p>Please note: I'm not a killer DM. I don't want to kill my players' PCs. If I ran a game in which a Medusa's gaze was an instapetrification attack, the players would a) know that beforehand, b) have a chance to learn about an artifact that could protect them, c) have clear rules on what they could and couldn't do in combat in terms of running the risks of meeting the gaze, and d) find the scroll of Depetryphicus, a handy means of de-stoning their friends.</p><p></p><p>I'm just trying to inject some drama into what often turns into "Well, I'm just gonna go for it. I only need a 4 or higher to save."</p><p></p><p>-Tacky</p></blockquote><p></p>
[QUOTE="takyris, post: 757649, member: 5171"] Sean McMullen has a book set in a world that I find very intriguing. I even considered it as a campaign world -- until I ran into some problems in current D&D thinking. His world is dominated by a few interesting ideas. The one that I find most peculiar is the Call. The Call is a mental domination field that sweeps across the land at irregular intervals. Any mammal larger than a small dog is caught in the field, and will begin walking in a West, heedless of anything that gets in their way. Villagers put high walls on the west sides of their villages, called Mercy Walls, which stop people who have been Called -- the Call only lasts for a few hours, although anyone who can walk at a normal speed will stay in its area of effect -- it's like a net that grabs mammals, basically. In his world, only a select few can resist the Call. A few monks have undergone years of meditation to steel their minds, and one type of genetically modified human is uniquely immune. The problem with this idea in D&D terms is the darn save. I can just see it... Me: A Call sweeps across the party in mid-fight! Them: D'oh. Well, let's roll saves. Me: Um. No. Nobody resists the Call unless they have years of training. Them: Well, my cleric has years of training. That's why he has a +6 Will save. Me: Er. Them: Look, I just rolled a natural 20! A natural 20 ALWAYS saves! And so forth. Sean's book is very specific -- it says nothing about five percent of the target population just going, "Huh, I resisted it this time." So how would you handle this as a DM? (Note: Getting Called if you don't have a Wall nearby is NOT a death sentence -- anyone out in the open for long periods of time wears a belt on a simple gear-driven countdown timer. Each hour, the belt chimes or something, and the person rewinds the timer. If they DON'T rewind it after a certain amount of time -- because they're under the effects of a Call, for example -- a grappler fires out and hopefully snags on something, hooking the person on a nearby wall or tree or bush and keeping them from continuing forward.) Options I've considered: 1) Make the save very very high and say that in this case, a Natural 20 doesn't mean auto-success. 2) Make it a no-save effect that someone can take a feat to gain a save against. Spending a feat on "Resist Calling" or something would let you make a Will Save against Calls. 3) Make it not a save-based effect but a skill-based effect -- since Skill checks don't succeed on a 20. "Resist Calling (Wis) " is a class skill for all classes, but you can only start gaining ranks once you've undergone some training. In any of those cases, I still see player complaints coming. Maybe this speaks to my failings as a DM. As a writer and a TV fan, I'm too much into the drama of some save-effects. I don't think that there SHOULD be saves against them. Looking at a Medusa's eyes should STONE you, barring magical protection. When a wizard tries to turn you into a newt, your options might include dodging the little beam of light that shoots out of their hand, but simply gritting your teeth and trying to resist the spell with your natural fortitude just grates on my sense of drama. Please note: I'm not a killer DM. I don't want to kill my players' PCs. If I ran a game in which a Medusa's gaze was an instapetrification attack, the players would a) know that beforehand, b) have a chance to learn about an artifact that could protect them, c) have clear rules on what they could and couldn't do in combat in terms of running the risks of meeting the gaze, and d) find the scroll of Depetryphicus, a handy means of de-stoning their friends. I'm just trying to inject some drama into what often turns into "Well, I'm just gonna go for it. I only need a 4 or higher to save." -Tacky [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The problem of saves.
Top