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<blockquote data-quote="takyris" data-source="post: 758482" data-attributes="member: 5171"><p>Hey, Consequence,</p><p></p><p>Yeah, I mentioned the anchors but called them something else -- it's been awhile since I read the book.</p><p></p><p>I think that there's a misconception that I plan to run this and use it to kill PCs. The people who have read the series -- and I think that there are at least three of us here -- can attest to the fact that being Called is usually a nuisance and only occasionally an actual hazard. If you're in a town, you bump into a wall -- towns don't put up buildings that have a south-facing doorway, and they always have big walls.</p><p></p><p>Since this'd be something Modern-ish, there'd be no worries about facing lizard-men or nasty creatures immune to the Call -- save the occasional Avian. </p><p></p><p>So if I did a game with a Call in it, it would be less like "Whales with Power Word: Kill" and more like a natural hazard. I enjoyed the book, and I thought that putting players who haven't read the books into a world like that and letting them solve some of the old mysteries themselves would be kinda fun.</p><p></p><p>Ace, I think your viewpoint is the one that made me worried in the first place. Could you be more specific? Are you saying that you'd walk out of a game set with environmental hazards? If, for example, we took away the Call and replaced it with the following:</p><p></p><p>Rain of Acid</p><p></p><p>The deadly acidic rain of Tackysworld can kill the foolish and the unwary. Roll on (some weather chart) to see if the Rain of Acid occurs on a given day. A downpour of the rain does 1d4 points of temporary Constitution damage per minute to any creature that does not have Acid Resistance 15 or better. Creatures wearing heavy clothes with hoods reduce this damage by half. Creatures who find shelter under a thick canopy of trees or erect makeshift shelters (Wilderness Lore/Survival DC15) reduce the damage to 1d4 points per hour. An ordinary Rain of Acid lasts 1d3 hours.</p><p></p><p>So Ace, if a DM told you about that acid rain in advance and said, "This is the world your character grew up in. The rain isn't evil. It's not out to get you. It's an environmental hazard. Everyone in town has lost family members to sudden squalls, and everyone knows that, heavy and bulky as it is, you ALWAYS carry a heavy slicker, and you make your way quickly from one Wayshelter to the next." If a DM told you that, would you walk out of the game?</p><p></p><p>Or is your complaint that the PCs don't get a special "They're the PCs" way around the problem?</p><p></p><p>-Tacky</p></blockquote><p></p>
[QUOTE="takyris, post: 758482, member: 5171"] Hey, Consequence, Yeah, I mentioned the anchors but called them something else -- it's been awhile since I read the book. I think that there's a misconception that I plan to run this and use it to kill PCs. The people who have read the series -- and I think that there are at least three of us here -- can attest to the fact that being Called is usually a nuisance and only occasionally an actual hazard. If you're in a town, you bump into a wall -- towns don't put up buildings that have a south-facing doorway, and they always have big walls. Since this'd be something Modern-ish, there'd be no worries about facing lizard-men or nasty creatures immune to the Call -- save the occasional Avian. So if I did a game with a Call in it, it would be less like "Whales with Power Word: Kill" and more like a natural hazard. I enjoyed the book, and I thought that putting players who haven't read the books into a world like that and letting them solve some of the old mysteries themselves would be kinda fun. Ace, I think your viewpoint is the one that made me worried in the first place. Could you be more specific? Are you saying that you'd walk out of a game set with environmental hazards? If, for example, we took away the Call and replaced it with the following: Rain of Acid The deadly acidic rain of Tackysworld can kill the foolish and the unwary. Roll on (some weather chart) to see if the Rain of Acid occurs on a given day. A downpour of the rain does 1d4 points of temporary Constitution damage per minute to any creature that does not have Acid Resistance 15 or better. Creatures wearing heavy clothes with hoods reduce this damage by half. Creatures who find shelter under a thick canopy of trees or erect makeshift shelters (Wilderness Lore/Survival DC15) reduce the damage to 1d4 points per hour. An ordinary Rain of Acid lasts 1d3 hours. So Ace, if a DM told you about that acid rain in advance and said, "This is the world your character grew up in. The rain isn't evil. It's not out to get you. It's an environmental hazard. Everyone in town has lost family members to sudden squalls, and everyone knows that, heavy and bulky as it is, you ALWAYS carry a heavy slicker, and you make your way quickly from one Wayshelter to the next." If a DM told you that, would you walk out of the game? Or is your complaint that the PCs don't get a special "They're the PCs" way around the problem? -Tacky [/QUOTE]
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