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The problem of saves.
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<blockquote data-quote="Pbartender" data-source="post: 758914" data-attributes="member: 7533"><p>Tacky... I think this is where you are making your mistake. Remember, as the DM you don't necessarily have to make the Call (or how/when the character revive from a Call) a random thing. You can make fake rolls to keep the players on their toes, but don't actually have one roll over until it is Good For The Game. </p><p></p><p>It'd make for a great plot hook... The characters wake up with their Anchors all hooked in the same area, but not far off they can see a whole caravan of people wandering off to the call.</p><p></p><p>Also, there is some precedent to non-save effects with skill checks to resist. Reference: Lycantheropes and the Resist Change skill... </p><p></p><p>"Control Shape (Wis)</p><p>Any character who has contracted lycanthropy and is aware of his or her condition can learn Control Shape as a class skill. This determines whether the afflicted lycanthrope can voluntarily control his or her shape. Natural lycanthropes instead have the Improved Control Shape feat, which gives them full control over their shapeshifting abilities."</p><p></p><p>Consider making "Resist Call" a trained-only cross class skill for everyone. make it a pre-requisite for a Resistant Monk prestige class (for which the skill would be a class skill). The PrC could have a class ability at lower levels similar to the Rogue's Slippery Mind that only pertains to check to resist the Call (and perhaps allows them to continue making another rest check every hour or so), and another ability at higher levels that allows to them to automatically resist the Call (or allows them Take 20 on it).</p></blockquote><p></p>
[QUOTE="Pbartender, post: 758914, member: 7533"] Tacky... I think this is where you are making your mistake. Remember, as the DM you don't necessarily have to make the Call (or how/when the character revive from a Call) a random thing. You can make fake rolls to keep the players on their toes, but don't actually have one roll over until it is Good For The Game. It'd make for a great plot hook... The characters wake up with their Anchors all hooked in the same area, but not far off they can see a whole caravan of people wandering off to the call. Also, there is some precedent to non-save effects with skill checks to resist. Reference: Lycantheropes and the Resist Change skill... "Control Shape (Wis) Any character who has contracted lycanthropy and is aware of his or her condition can learn Control Shape as a class skill. This determines whether the afflicted lycanthrope can voluntarily control his or her shape. Natural lycanthropes instead have the Improved Control Shape feat, which gives them full control over their shapeshifting abilities." Consider making "Resist Call" a trained-only cross class skill for everyone. make it a pre-requisite for a Resistant Monk prestige class (for which the skill would be a class skill). The PrC could have a class ability at lower levels similar to the Rogue's Slippery Mind that only pertains to check to resist the Call (and perhaps allows them to continue making another rest check every hour or so), and another ability at higher levels that allows to them to automatically resist the Call (or allows them Take 20 on it). [/QUOTE]
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