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<blockquote data-quote="Ace" data-source="post: 761243" data-attributes="member: 944"><p>I am very choosy about what games I will play in. In fact have turned down 8 so far this year, primarily because I didn't like the setting or premise.</p><p></p><p>These games included Star Wars (I like D20 and the rules work fine I just hate Star Wars) L5R2e ( I don't like Samurai) D&D (Arabic game with too many wierd religious overtones) Vampire (I hate playing a vampire) D&D polynesian (too wierd) D&D Traditional (Planned ultra slow advancement and a GM who still thinks its 2e) </p><p>Everquest Historical (no way) and a LARP</p><p></p><p>My general rule is if the game has (outside of occasional combat effects) character helplessness I won't play.</p><p></p><p>I want, no demand, control over my characters actions at all times (except the magic spells/powers situation) I can tolerate fear checks, barely. </p><p></p><p>You see in real life I often feel helpless to do anything or change anything. Playing RPG's let me do heroic stuff. Being french- fried by an acid rain shower or mind controled by evil whales would take away my sense of control and would not be fun. </p><p></p><p>Most of the people in my group feel the same way so at elast with my groupI am not alone</p><p></p><p>If I don't like the rules interpretation, rules set, setting, plot, premise or whatever I just choose not to play. </p><p></p><p>Now before you worry I never quit midsession unless the game crashes and burns or real life intervenes. Still before I play I always explain my rules </p><p></p><p></p><p>Tell me what its about up front. If you aren't clear (or don't know) its an automatic decline</p><p></p><p>Also I get three sessions to decide. If I stick out the three</p><p>sessions I will stick out the whole game, baring real life intervening</p><p></p><p>My time is just too valuable to waste on bad gaming or on something I don't want to do.</p></blockquote><p></p>
[QUOTE="Ace, post: 761243, member: 944"] I am very choosy about what games I will play in. In fact have turned down 8 so far this year, primarily because I didn't like the setting or premise. These games included Star Wars (I like D20 and the rules work fine I just hate Star Wars) L5R2e ( I don't like Samurai) D&D (Arabic game with too many wierd religious overtones) Vampire (I hate playing a vampire) D&D polynesian (too wierd) D&D Traditional (Planned ultra slow advancement and a GM who still thinks its 2e) Everquest Historical (no way) and a LARP My general rule is if the game has (outside of occasional combat effects) character helplessness I won't play. I want, no demand, control over my characters actions at all times (except the magic spells/powers situation) I can tolerate fear checks, barely. You see in real life I often feel helpless to do anything or change anything. Playing RPG's let me do heroic stuff. Being french- fried by an acid rain shower or mind controled by evil whales would take away my sense of control and would not be fun. Most of the people in my group feel the same way so at elast with my groupI am not alone If I don't like the rules interpretation, rules set, setting, plot, premise or whatever I just choose not to play. Now before you worry I never quit midsession unless the game crashes and burns or real life intervenes. Still before I play I always explain my rules Tell me what its about up front. If you aren't clear (or don't know) its an automatic decline Also I get three sessions to decide. If I stick out the three sessions I will stick out the whole game, baring real life intervening My time is just too valuable to waste on bad gaming or on something I don't want to do. [/QUOTE]
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