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<blockquote data-quote="takyris" data-source="post: 761551" data-attributes="member: 5171"><p>I think that's an extremely reasonable way to handle the situation, and I'm impressed at your ability to walk away from a game with which you're not comfortable.</p><p></p><p>Was that me snickering about stealing my acid rain, or you? Either way is fine. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Just out of curiosity, how did you feel about Dark Sun? I was thinking of the acidic nasty rain as something that would work real well in Dark Sun.</p><p></p><p>And if I was gonna put acidic rain into a d20 Modern campaign, now that you bring it up, I'd do something to empower the characters...</p><p></p><p>Examples:</p><p></p><p>Skill: Survival: DC 15 to cut damage to hourly and not per minute. A 25 or higher negates the damage entirely.</p><p></p><p>Tough Hero Talent: Acid Reduction. I'd make it clear that the rain is acidic, and any ability or substance that works against acid will protect the heroes.</p><p></p><p>Expensive but findable oils that can be rubbed on the body to give temporary protection from the rain.</p><p></p><p>Etc.</p><p></p><p>In one sense, this empowers the characters. Someone can say, "Look, I don't care about being the best fighter out there. I wanna be the crazy guy who keeps fighting in the acidic rain while everyone else runs away. I can outlast anyone in a rainstorm."</p><p></p><p>In another sense, there's still no saving throw to reduce the damage.</p><p></p><p>I've allowed Preventative damage control, but not Reactive damage control.</p><p></p><p>As a player, how would you feel about that? Would you be happy knowing that there were things you could do to make it unlikely that you'd be in serious hurt from the rain most of the time, but that if bandits stripped you naked and tied you spread-eagled in the middle of a field while the clouds formed overhead, you were S-outta-L -- how would that play for you? </p><p></p><p>It'd be a bit like playing in a campaign set in something like Hawai'i, with lots of volcanic activity. Yeah, you can get the magical fire charm, you can put ranks in Balance, and you can take care to stay away from cliffs overlooking pits of magma, but if some bad guy bull rushes you over the edge, you're still boned.</p><p></p><p>Hope I'm not a pain -- I find this really interesting. Does the possibility of Preparatory Defense make the player more likely to accept a lack of Reactive Defense potential?</p><p></p><p>-Tacky</p></blockquote><p></p>
[QUOTE="takyris, post: 761551, member: 5171"] I think that's an extremely reasonable way to handle the situation, and I'm impressed at your ability to walk away from a game with which you're not comfortable. Was that me snickering about stealing my acid rain, or you? Either way is fine. :) Just out of curiosity, how did you feel about Dark Sun? I was thinking of the acidic nasty rain as something that would work real well in Dark Sun. And if I was gonna put acidic rain into a d20 Modern campaign, now that you bring it up, I'd do something to empower the characters... Examples: Skill: Survival: DC 15 to cut damage to hourly and not per minute. A 25 or higher negates the damage entirely. Tough Hero Talent: Acid Reduction. I'd make it clear that the rain is acidic, and any ability or substance that works against acid will protect the heroes. Expensive but findable oils that can be rubbed on the body to give temporary protection from the rain. Etc. In one sense, this empowers the characters. Someone can say, "Look, I don't care about being the best fighter out there. I wanna be the crazy guy who keeps fighting in the acidic rain while everyone else runs away. I can outlast anyone in a rainstorm." In another sense, there's still no saving throw to reduce the damage. I've allowed Preventative damage control, but not Reactive damage control. As a player, how would you feel about that? Would you be happy knowing that there were things you could do to make it unlikely that you'd be in serious hurt from the rain most of the time, but that if bandits stripped you naked and tied you spread-eagled in the middle of a field while the clouds formed overhead, you were S-outta-L -- how would that play for you? It'd be a bit like playing in a campaign set in something like Hawai'i, with lots of volcanic activity. Yeah, you can get the magical fire charm, you can put ranks in Balance, and you can take care to stay away from cliffs overlooking pits of magma, but if some bad guy bull rushes you over the edge, you're still boned. Hope I'm not a pain -- I find this really interesting. Does the possibility of Preparatory Defense make the player more likely to accept a lack of Reactive Defense potential? -Tacky [/QUOTE]
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