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General Tabletop Discussion
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The problem of sundering
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<blockquote data-quote="Slife" data-source="post: 3418673" data-attributes="member: 16347"><p>It's in the rules. Anyone with the feats can reforge magic items for half price.</p><p></p><p></p><p></p><p>Of course, sundering is really a bad move. Why not have the rogue use Sleight of Hand instead? It's only a static DC 20 check, which a decent rogue should be able to make in his sleep. You get the item and don't have to worry about destroying loot.</p><p></p><p>Lesse. For a 5th level rogue (I'm sure this could be done better, but AFB).</p><p>8 ranks + 2(masterwork tool) +3 (skill focus) + 4 (18 dex) +2 (synergy with bluff)</p><p>+19 bonus. You make the check on a natural 1. Sure, they might notice that you now have their +4 vorpal flaming sword of frostburst, but what are they going to do about it?</p><p></p><p>And even better, imagine if they don't notice their weapon is gone.</p></blockquote><p></p>
[QUOTE="Slife, post: 3418673, member: 16347"] It's in the rules. Anyone with the feats can reforge magic items for half price. Of course, sundering is really a bad move. Why not have the rogue use Sleight of Hand instead? It's only a static DC 20 check, which a decent rogue should be able to make in his sleep. You get the item and don't have to worry about destroying loot. Lesse. For a 5th level rogue (I'm sure this could be done better, but AFB). 8 ranks + 2(masterwork tool) +3 (skill focus) + 4 (18 dex) +2 (synergy with bluff) +19 bonus. You make the check on a natural 1. Sure, they might notice that you now have their +4 vorpal flaming sword of frostburst, but what are they going to do about it? And even better, imagine if they don't notice their weapon is gone. [/QUOTE]
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