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The problem of sundering
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<blockquote data-quote="Tzarevitch" data-source="post: 3420123" data-attributes="member: 1792"><p>Most groups I have run or played with will re-destribute cash to help out someone who lost something critical to item-destruction. After all, if the fighter is the party tank it is in the whole party's best interest to have him do a good job. In the immediate fight however, loss of a critical component of the PCs attack plan forces them to think outside the box. If plan A just got sundered, it may be time for Plan B. Sometimes this may necessitate a retreat. </p><p></p><p>Note also that melee types are not the only ones vulnerable to sundering. Staves and wands are very easy to sunder. Spell-component pouches are good too as it denies the caster the ability to cast spells with material components unless he has a backup. Potions and scrolls are also extremely easy to sunder if someone risks using one in a fight. </p><p></p><p>As far as I am concerned the PCs need to anticipate that their enemies are not going to allow them to use their abilities unhindered, and plan accordingly. Nothing personal. Sunder is a viable and efficient tactic of keeping onesself alive. It the PCs choose not do use it that is their own choice. The PCs' enemies absolutely will use it if they are capable of doing do efficiently. </p><p></p><p>Tzarevitch</p></blockquote><p></p>
[QUOTE="Tzarevitch, post: 3420123, member: 1792"] Most groups I have run or played with will re-destribute cash to help out someone who lost something critical to item-destruction. After all, if the fighter is the party tank it is in the whole party's best interest to have him do a good job. In the immediate fight however, loss of a critical component of the PCs attack plan forces them to think outside the box. If plan A just got sundered, it may be time for Plan B. Sometimes this may necessitate a retreat. Note also that melee types are not the only ones vulnerable to sundering. Staves and wands are very easy to sunder. Spell-component pouches are good too as it denies the caster the ability to cast spells with material components unless he has a backup. Potions and scrolls are also extremely easy to sunder if someone risks using one in a fight. As far as I am concerned the PCs need to anticipate that their enemies are not going to allow them to use their abilities unhindered, and plan accordingly. Nothing personal. Sunder is a viable and efficient tactic of keeping onesself alive. It the PCs choose not do use it that is their own choice. The PCs' enemies absolutely will use it if they are capable of doing do efficiently. Tzarevitch [/QUOTE]
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