Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The problem of sundering
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WizarDru" data-source="post: 3420587" data-attributes="member: 151"><p>It's usually far more effort to destroy those items than to actually smack down the fighter's weapon. If you're close enough to hit the mage, you're not going to bother with the pouch...the mage will be easier to hit (assuming said pouch is readily identifiable, targetable and that all components are in one spot). And in both the cleric and mage's case, destroying said pouch/symbol doesn't stop them from casting, necessarily. It depends on their spells currently memorized. </p><p></p><p>A fighter that only has one weapon gets what he gets. Unless he's fighting nothing but weaponless enemies, he'll be armed again fairly quickly....assuming he wasn't already armed with another weapon to begin with (be it a dagger or bow or even a shield). Wulf's point was that, unless the fighter is exclusively built to only use one type of exotic weapon (spiked chain, I'm looking at YOU), he should be able to adapt accordingly....that's one of his talents, after all. Most weapons aren't going to be a 'trump' unless they're something like good, lawful, cold steel, silver or adamantine when that's all that will hurt the monster or bbeg. Otherwise, it's mostly the difference between a few points to your attack, damage or both. This is mostly felt at low levels, where those bonuses will make the most difference, but since there are fewer magic weapons then, it's not as noticable to most games.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 3420587, member: 151"] It's usually far more effort to destroy those items than to actually smack down the fighter's weapon. If you're close enough to hit the mage, you're not going to bother with the pouch...the mage will be easier to hit (assuming said pouch is readily identifiable, targetable and that all components are in one spot). And in both the cleric and mage's case, destroying said pouch/symbol doesn't stop them from casting, necessarily. It depends on their spells currently memorized. A fighter that only has one weapon gets what he gets. Unless he's fighting nothing but weaponless enemies, he'll be armed again fairly quickly....assuming he wasn't already armed with another weapon to begin with (be it a dagger or bow or even a shield). Wulf's point was that, unless the fighter is exclusively built to only use one type of exotic weapon (spiked chain, I'm looking at YOU), he should be able to adapt accordingly....that's one of his talents, after all. Most weapons aren't going to be a 'trump' unless they're something like good, lawful, cold steel, silver or adamantine when that's all that will hurt the monster or bbeg. Otherwise, it's mostly the difference between a few points to your attack, damage or both. This is mostly felt at low levels, where those bonuses will make the most difference, but since there are fewer magic weapons then, it's not as noticable to most games. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The problem of sundering
Top