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The problem of sundering
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<blockquote data-quote="WizarDru" data-source="post: 3421923" data-attributes="member: 151"><p>There's no such thing as a component salesman...that's the point. In point of fact, we're making a base assumption that the wizard tracks down some alchemist and does the legwork, such as gathering monk's hood in the forest. It's a trivial cost and trivial effort, outside of combat. Even the SRD makes it abundantly clear that it's not worth enumerating. The sleep and deep slumber spells require a pinch of dust, for example....how hard is that to collect? The only reason a cost is associated is that it's no fun to roleplay collecting bat guano and sulfur.</p><p></p><p></p><p></p><p>Yes, but it won't stop him from Scorching Rayying you, Magic Missling you, Shocking Grasping you, Burning Handing you, Blinding/Deafening you, Vampiric Touching you, Enervating you, Shrinking the weapon you're attacking with, Finger of Deathing you, Touch of Idiocying you, hiding in a Fog Cloud and a host of other spells.</p><p></p><p>Attack his spell component pouch, assuming he's otherwise easy to hit (no blur, no mirror images, no blink, etc.) is a gamble, and likely to be a wasted action by comparison. Beating the snot out of him in combat is just the better choice or grappling him, or whatever you goal happens to be.</p><p></p><p></p><p>Check Wulf's post above, where he quotes my previous statement. There is a BIG difference between taking away a wizard's ability to use his class feature and depriving a fighter of a an additional 2 points in his crit threat or 3 extra points of damage. If we're talking about a +% Holy Avenger, you might have a point...but for a +2 Halberd or a +1 Holy Mace? Not apples and oranges and other than the adamantine and cold steel a spell or alchemical item can temporarily reproduce most of the DR-bypassing effects.</p><p></p><p></p><p></p><p></p><p>The fighter's dependency on weapons is a vulnerability? Probably 50% of the loot a party finds are weapons and armor, captured from the monsters, evil guys or lost tombs. How often does a party capture a spellbook, by comparison? </p><p></p><p>The sense of scale of loss for the fighter is significantly less than it is for the mage. A fighter can get his weapon repaired and possibly even improved. A mage can't repair his sundered spellbook. That is a critical difference. 6 seconds after having his sword shattered, the fighter can switch weapons, even if it is to a less efficient weapon. In 24 hours, the wizard becomes dead weight unless he has a backup or a large amount of wealth and TIME to make up his loss. Playing that out is NOT FUN, IMHO. Not for the spellcaster, not for the party and likely not for the DM.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 3421923, member: 151"] There's no such thing as a component salesman...that's the point. In point of fact, we're making a base assumption that the wizard tracks down some alchemist and does the legwork, such as gathering monk's hood in the forest. It's a trivial cost and trivial effort, outside of combat. Even the SRD makes it abundantly clear that it's not worth enumerating. The sleep and deep slumber spells require a pinch of dust, for example....how hard is that to collect? The only reason a cost is associated is that it's no fun to roleplay collecting bat guano and sulfur. Yes, but it won't stop him from Scorching Rayying you, Magic Missling you, Shocking Grasping you, Burning Handing you, Blinding/Deafening you, Vampiric Touching you, Enervating you, Shrinking the weapon you're attacking with, Finger of Deathing you, Touch of Idiocying you, hiding in a Fog Cloud and a host of other spells. Attack his spell component pouch, assuming he's otherwise easy to hit (no blur, no mirror images, no blink, etc.) is a gamble, and likely to be a wasted action by comparison. Beating the snot out of him in combat is just the better choice or grappling him, or whatever you goal happens to be. Check Wulf's post above, where he quotes my previous statement. There is a BIG difference between taking away a wizard's ability to use his class feature and depriving a fighter of a an additional 2 points in his crit threat or 3 extra points of damage. If we're talking about a +% Holy Avenger, you might have a point...but for a +2 Halberd or a +1 Holy Mace? Not apples and oranges and other than the adamantine and cold steel a spell or alchemical item can temporarily reproduce most of the DR-bypassing effects. The fighter's dependency on weapons is a vulnerability? Probably 50% of the loot a party finds are weapons and armor, captured from the monsters, evil guys or lost tombs. How often does a party capture a spellbook, by comparison? The sense of scale of loss for the fighter is significantly less than it is for the mage. A fighter can get his weapon repaired and possibly even improved. A mage can't repair his sundered spellbook. That is a critical difference. 6 seconds after having his sword shattered, the fighter can switch weapons, even if it is to a less efficient weapon. In 24 hours, the wizard becomes dead weight unless he has a backup or a large amount of wealth and TIME to make up his loss. Playing that out is NOT FUN, IMHO. Not for the spellcaster, not for the party and likely not for the DM. [/QUOTE]
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