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General Tabletop Discussion
*TTRPGs General
The Problem with 21st century D&D (and a solution! Sort of)
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<blockquote data-quote="NewJeffCT" data-source="post: 5482284" data-attributes="member: 10784"><p>Part of the problem with your argument, however, is that 2E is pretty complex when you added in non-core books - skills & powers, kits, Complete Books of <u><em>everythin</em></u>g and so on & so forth. If you stick with just the core rules for 3E or 3.5E, the game remains nearly as simple as 2E core rules.</p><p></p><p>1E was simpler in a lot of respects, but was also horribly balanced and had odd complexities like weapon vs AC tables.</p><p></p><p>the main difference between 1E/2E was that they were pretty compatible with one another - the stats from one edition were pretty portable either way. And, a lot of people like me grew up playing D&D, so knew the rules backwards & forwards because we had played essentially the same game from the late 70s or early 80s through 2000 when 3E came out. Playing the game was so easy because we practically knew the PHB, DMG and MM by heart. Everybody just <em>kne</em>w what to do.</p><p></p><p>3E was not nearly as backwards-compatible as 2E was with 1E... and 4E is a whole new animal in regards to being backwards-compatible. </p><p></p><p>Because the edition lifespans are now shorter, it makes it almost impossible to become a rules-master in the 3 1/2 years of 3E and 3 1/2 years of 3.5E, and now with 4E. Nobody out there is walking around with 15-20 years experience playing 3.5 or 4E and knowing the rulebooks by heart. Sure, maybe a few people know the rules by heart, but in my last 3.5E campaign, we had a guy in our group who edited d20 rulebooks and we still had rules questions every session because there were things that came up that nobody knew for sure. And, nobody was as much of an expert on 3.5E and sometimes we just didn't know what to do.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 5482284, member: 10784"] Part of the problem with your argument, however, is that 2E is pretty complex when you added in non-core books - skills & powers, kits, Complete Books of [U][I]everythin[/I][/U]g and so on & so forth. If you stick with just the core rules for 3E or 3.5E, the game remains nearly as simple as 2E core rules. 1E was simpler in a lot of respects, but was also horribly balanced and had odd complexities like weapon vs AC tables. the main difference between 1E/2E was that they were pretty compatible with one another - the stats from one edition were pretty portable either way. And, a lot of people like me grew up playing D&D, so knew the rules backwards & forwards because we had played essentially the same game from the late 70s or early 80s through 2000 when 3E came out. Playing the game was so easy because we practically knew the PHB, DMG and MM by heart. Everybody just [I]kne[/I]w what to do. 3E was not nearly as backwards-compatible as 2E was with 1E... and 4E is a whole new animal in regards to being backwards-compatible. Because the edition lifespans are now shorter, it makes it almost impossible to become a rules-master in the 3 1/2 years of 3E and 3 1/2 years of 3.5E, and now with 4E. Nobody out there is walking around with 15-20 years experience playing 3.5 or 4E and knowing the rulebooks by heart. Sure, maybe a few people know the rules by heart, but in my last 3.5E campaign, we had a guy in our group who edited d20 rulebooks and we still had rules questions every session because there were things that came up that nobody knew for sure. And, nobody was as much of an expert on 3.5E and sometimes we just didn't know what to do. [/QUOTE]
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