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The Problem with 21st century D&D (and a solution! Sort of)
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<blockquote data-quote="ExploderWizard" data-source="post: 5483362" data-attributes="member: 66434"><p>D&D has needed an actual basic starter set for a very long time. Not an advertisement that just whets the appetite but an actual functional basic game that some non-gamer might be willing to flip through and try. </p><p> </p><p>The Moldvay basic set was great at that job. 64 pages cover to cover and you had everything you needed to both run and play in a level 1-3 campaign. Since the RC era every D&D basic set has been little more than a snapshot preview of a huge game consisting of stacks of books that would make any non-hardcore gamer shudder. </p><p> </p><p>Sometimes the couple hours of play that such a set provides isn't enough to hook someone with a casual interest. A basic game that doesn't require hours of study <em>and </em>is replayable might get played with enough to cause one member of the casual group to become curious enough to see what all those books are about. </p><p> </p><p>The weakness of D&D today is that it is a closed club. New players have to find an existing player to show them whats what. There isn't a product newb friendly enough to teach a whole group without the benefit of at least one experienced gamer.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5483362, member: 66434"] D&D has needed an actual basic starter set for a very long time. Not an advertisement that just whets the appetite but an actual functional basic game that some non-gamer might be willing to flip through and try. The Moldvay basic set was great at that job. 64 pages cover to cover and you had everything you needed to both run and play in a level 1-3 campaign. Since the RC era every D&D basic set has been little more than a snapshot preview of a huge game consisting of stacks of books that would make any non-hardcore gamer shudder. Sometimes the couple hours of play that such a set provides isn't enough to hook someone with a casual interest. A basic game that doesn't require hours of study [I]and [/I]is replayable might get played with enough to cause one member of the casual group to become curious enough to see what all those books are about. The weakness of D&D today is that it is a closed club. New players have to find an existing player to show them whats what. There isn't a product newb friendly enough to teach a whole group without the benefit of at least one experienced gamer. [/QUOTE]
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